Friends, I'm asking for help! Which "R" do you prefer? The one with the straight, or curved leg? I'm split, because personally I much prefer the straight leg, but curved seems more consistent with the rest.
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The term "sidereal" (/saɪˈdɪəriəl/) refers to a measurement of time based on the position of stars.
Industrial, geometric, display, extended, modern, uniform weight. Based on a 2-brick tall grid. Inspired by Microgramma/Eurostile and the Terminator logotype.
"Prototype" means that this is not the final verison. In this case, FontStruct has been used as a fantastic preliminary design tool. But due to its limitations, the font will have to be reworked. Not by much - only the ⅝ roundings will be made circular in a traditional font editor, I'll be introducing optical improvements, and real kerning will also be implemented.
FontStruct's kerning tool is extremely rudimentary (understandable), and honestly, because of that, I left the kerning in a really messy state, it's kind of beyond repair at this point, as I don't really know what's what anymore. Oh, and also - due to limitations of the nudge tool, the ampersant (&) is offset to the right by half a brick, I tried to fix it with kerning as well, and it kinda works, but that will be fixed in the final version, outside FontStruct.
This is a cloneSee more:
https://fontstruct.com/fontstructions/show/1149836/stencia
This is a clone of zharkonada eYe/FSWhere are the caps? Who cares? A bold, minimal-grid font so named because it looks sort of jellybeany. Kind of. I'm still not sure I like how dark the 'k' seems, but any fix looks worse. If there's demand, I'll add an accented set, perhaps.
«Update 2017-03-29» – I've reworked the aforementioned K. I've changed the lowercase to be a thinner version, along with much of the punctuation. I've even filled out the Latin-1 Supplement, though I loosen up considerably on the basic design elements to get things to work within the established grid.
Version 1.5
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Experimental slab-serif. The added height from the serifs is quantized so that the serifs, rather than the normal lines, determine a glyph's geometry.
It reminds me of the Wild West and the old cartoon "The Jetsons" at the same time. It uses two kinds of serifs: normal slabs and "hangover" serifs. The hangovers are the ones that look like overhangs. Is there another name for them? I don't know.
This font is set to appear in several games at once! I'm not the developer of any of them! WOO
Despite what you may have heard, a "hoedown" is just a party.
A variant of Bulwarx Pixel which uses halftones to save 64% more ink than the original.
The second halftone is 60*60 (3600px) within a 100*100 (10000px) canvas. So, this halftone fills only 36% of the grid square, and yet it remains solid-looking even at 2x Original size. I think this is therefore the best single halftone on FS for actual printing purposes. Of course, modern printers are likely to be accurate enough to print this with the grid squares showing...
This is a clone of Bulwarx PixelBoalt from GEOS FontPack 1 on the Commodore 64.
Apparently Boalt was so popular that it was included in FontPack PLUS too. Personally, I didn't care much for Boalt. It's heavy, wide, big serifs - not my kind of thing. But without much else to create, and wanting to keep in the Fontstruct game, here it is. Rescuing these fonts from obscurity is the main prize!
Unkerned, and no extra characters other than what the original had.