A semibold Gongclonker made to the same specs as the original - 5x5 with no wasted matrix.
This is a clone of GongclonkerSmall-grid doodle which creates new combinatorial forms.
I considered this design rather rough and unappealing until I gave it negative spacing. This caused the forms to merge together in unpredictable and interesting ways. The lesson here is that sometimes the metrics, not the aesthetics, are what "make" or "save" a design.
Complete Sheikah Alphabet from Zelda: Breath of the Wild.
Includes J, Q, Hyphen, Exclamation Mark, Digits, Vertical Line, Period and Question Mark.
Exact thickness, angles and spacing.
(The "Period" and "Question Mark" characters are never used in game and only appear in the game files. The "Vertical Line" character only appear in the "gyro" controls in "apparatus" shrines and is not otherwise listed in the file that list all other characters. It is not known if those characters should be considered cut/scrapped and if they are canon or not.)
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This font has been superseded by the following (it's identical but you can also change characters to their "pins" variant if you put them in "bold"):
sarinilli.deviantart.com/art/BotW-Sheikah-Font-669623758
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Updated March 5, 2017: The Hyrule Compendium in game shows that that was believed to be digits 1-5 (pins) is actually digits 0-4. Also, it shows that pins are actually in inverted colors.
Updated April 4, 2017: Added a dummy character so that a line spacing of 1.0 will not juxtapose glyphs vertically (a minimal white space will be kept).
Updated April 11, 2017: A datamining of the game reaveals that what was believed to be the "Space" and "Period" characters are actually the "Hyphen" and "Exclamation Mark". Also, the "Period" and "Question Mark" do exist in the game files but are never used in game. Source: spriters-resource.com/wii_u/thelegendofzeldabreathofthewild
Thanks to CalicoStonewolf on DeviantArt.com for providing that link!
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Initial Sources:
- james0x57.github.io/sheikah/ (They've got digit corners wrong. Digit 5 is missing and digit 0 is invalid. Digits are their "pin" variants instead of the actual symbols.)
- imgur.com/a/PnlGQ/ (For Q. Source unknown. They have errors in J, U, W, Y and hyphen.)
- neogaf.com/forum/showthread.php?p=207210063ost207210063 (Original decipherer.)
- gamnesia.com/journals/entry/the-legend-of-zelda-breath-of-the-wild-how-to-decrypt-hylian-runes (For J.)
A style built on a tall ellipse. Bold line on the left, narrow line on the right. (The glyphs )]}¿¡ break this rule for the sake of aesthetics.)
See also: Proxima Punch Pixel
Proxima Punch with all curves changed to angles. A more engraved look.
This is a clone of Proxima PunchEdge of the Galaxy, a font where no man has gone before.
Inspired by the Star Trek logo and the font Horizon by Bitstream, This font follows a slant design to work as a space age corporate font. It's also super tight, for use on display and posters.
Some kind of great big ol' chain.
In retrospect, I think it looks like a jewelry chain from a dwarven civilization. Perhaps the hypothetical jeweler cut and ground the stones in an imitation of some dwarven font!
When glyphs are used in isolation, they somewhat resemble carved signets or seals. Increasing the letter spacing allows you to create a variation of the design. (This is something that must be done in-software since the font will render as monospaced by default.)
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12SEP2018: Added lowercase... the low resolution combined with the design method make it very difficult to render distinctive lowercase versions of every letter, but I'll keep working on it. There's a lot of similarity between pairs like S/5, Z/2, etc., so this font is most effectively used in forms of writing wherein context suffices to inform the reader as to the identity of each glyph (lists, prose, and technical writings). If you want to use this in a password system or something, I recommend using one case's glyphs only.
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Design Rules:
1. Negative spaces will be areas of 0.5 bricks' effective length or width.
2. Negative spaces may exceed the 0.5 measurement only by increments of 0.5 and in only one dimension at a time.
3. Glyphs will fill their framed canvasses to the greatest extent possible while adhering to the other rules.
A double-line style with a twist. Named for the Exage Viral Armada (EVA), a mutagenic virus featured in several of my own games and stories. EVA causes rapid limb bifurcation and the spontaneous generation of butterflies, both of which can be seen in various glyphs from this design.
The exact rules for this are somewhat complicated, and based on structural as well as visual analysis. The basic idea can be seen on glyphs like k and x: Closed loops (double line) are joined by single lines which turn back on themselves to create the illusion of more lines. Of course, this idea had to be modified for most of the other glyphs, for the sake of stylistic consistency and visual interest. Particularly, almost all the spurred glyphs have the double-line structures open up to form the spurs.
This is a clone