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Simple mostly 4x5 pixel font created from scratch for use in my Dot Matrix Circuit, a Pebble watch watchface posted here
I may tweak/add onto this if needed for personal reference.
Any suggestions, comments?
Pixelated or 8-bit version of the Wingdings font. Created mainly as a font for Wing Ding Gaster from Undertale. This character set varies slightly from the one used in Undertale to fit my own visual preference. Only alphanumeric and regular punctuation characters are included.
Recreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), which was reused in the sequels "Strikers 1945 II" (1997), "Strikers 1999" (aka "Strikers 1945 III", 1999) and "Strikers 1945 Plus" (Neo-Geo, 1999), as well as other titles like "Gunbird 2" (1998), "Dragon Blaze" (2000) and "Gunbarich" (2001). Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)Clone of 9x9 Strict. This font was originally made on my alternate account (winty5alt), but I don't plan on using that account anymore unless I have a problem logging on to this one.
Anyway, this font is a 9x9 strict pan-unicode font, great for LCD displays & stuff. Hope you enjoy! :)
This is a clone of 9x9 StrictRecreation of the main pixel font from Psikyo's "Gunbird" (1994), an evolution of the font used in "Samurai Aces" (aka "Sengoku Ace", 1993). Note the difference in the numbers, as well as the letters "I", "J", "i", "j", "l", "y". Letter spacing has been slightly tweaked for better balance and consistency.
Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)Recreation of the primary large pixel font from Psikyo's first title, "Samurai Aces" (aka "Sengoku Ace", 1993).
Some of the spacing/kerning has been subtly tweaked for better balance. Note that the score counter in-game uses separate, smaller compound characters (e.g. "00", "01", "02" etc) - these are not included in this recreation.
Only the characters present in the game's tile set have been included.
(Work in Progress)
This is a larger variation of my smaller 8-bit Nostalgia series, and assumes 16pt rendering. It's inspired in large part by the computers from my past: the Commodore 64, Atari, and IBM PC. In many ways, this font is closer to the font used for VGA text -- this font is on an 8x16 grid, while the VGA used a 9x16 grid. However, the VGA font has more letters with serifs, while this font avoids that whenever possible (aside from the typical I/i, L/l, J/j). Only a few other glyphs get serifs when they wouldn't otherwise need it to appear reasonably well-kerned.
This font uses an 8x16 pixel grid. The top three rows are reserved for ascenders and diacritics. The bottom four rows are reserved for descenders. This leaves nine rows for the capital forms, and seven rows for the lowercase forms.
Notable glyphs:
- The "A" and "V" is angled a bit more than usual in a font of this type.
- The "B" has a narrower top half in order to offset the fact that the top and bottom are equal height.
- "J" more closely resembles its lowercase form.
- "g" is a double-story form.
- "3", "4", "5", "6", "9" numerals are fairly unique forms
A sequel of sorts to my original Revised Latin. This is more similar to handwriting (despite its pixelated feel) and has more characters than the previous. Again, same rules apply as to the old font.
There is also 'ch' and 'ee' glyphs, accessed by using 'C' and 'E' respectively, and also a repeated-repeated letter glyph, accessible by using 'Y', in the context of, for example, "yesXYYYYYYYYYYYYYYY!"