213994
Published: 5th May, 2012
Last edited: 2nd May, 2012
Created: 25th April, 2012
An experiment with 15-segment display typeface. Not sure if successful though ^^'. It came out pretty unreadable, but at least looks cool.
Wide, italic, monospaced, super techno. Full basic latin set.
Also updating tags in all my LDR fonts with "LDR".
854240514
Published: 19th March, 2012
Last edited: 22nd April, 2015
Created: 1st April, 2011
This is still unfinished; many of the characters are still simply italic, but I'm releasing it now after my big addition to the mother of this font.This is a clone of 7:12 Serif Italic
180263
Published: 20th January, 2012
Last edited: 20th January, 2012
Created: 24th January, 2011
Forgotten Fonts 7 w1de // I'm looking through my font library at my many Forgotten Fonts to see how many should have been released.
94106922
Published: 20th January, 2012
Last edited: 7th July, 2011
Created: 14th June, 2011
Forgotten Fonts 4 Circulation // I'm looking through my font library at my many Forgotten Fonts to see how many should have been released.
1533502
Published: 20th January, 2012
Last edited: 13th October, 2011
Created: 9th October, 2011
Forgotten Fonts 3 3times7 // I'm looking through my font library at my many Forgotten Fonts to see how many should have been released.
90981
Published: 9th January, 2012
Last edited: 9th January, 2012
Created: 9th January, 2012
Monospace version of "HNG No Nazo": http://fontstruct.com/fontstructions/show/590427.
See the description of that font for details.This is a clone of HNG No Nazo
901031
Published: 2nd January, 2012
Last edited: 18th February, 2012
Created: 1st January, 2012
This is the custom font I built for the Robloxian channel Rush. I have decided to place it in the public domain for anyone to use as I think that is a great font to be shared with the rest of the FontStruct community.
If you would like more languages/symbols to be supported (currently it only fully supports English), please let me know so I can do so.
Rushfont is based on a 7x7 square, just like the Rush logo is. It was a very easy and quick-to-build font. It includes different letterforms for certain upper and lowercase characters, and some symbol support. It is partially monospaced, but certain characters do not follow the monospacing.
2652367
Published: 25th December, 2011
Last edited: 2nd October, 2013
Created: 22nd December, 2011
I made this monospaced script font, and wondered if it had been done before in fontstruct. Couldn't find any at a quick search.
But I wish you all a merry christmas and a happy new year!
141972
Published: 21st December, 2011
Last edited: 18th April, 2012
Created: 7th December, 2011
Design of a Raw font, for industrial designs. Needed the Capitals for a design. Needed a Rockwell kinda type. Now let's see how it works out.
40520
Published: 27th October, 2011
Last edited: 27th October, 2011
Created: 6th June, 2011
A set of digital, pixel art inspired, drop caps. Letters only.
50260
Published: 14th September, 2011
Last edited: 14th September, 2011
Created: 27th May, 2011
Originally a piece of type work I did for an poster, I grew to like the few letterforms I'd made, then decided to complete the capitals for this font.
Caps only, but I think the omitted characters add to the character of the font...
2312106
Published: 11th June, 2011
Last edited: 15th June, 2011
Created: 10th June, 2011
A monospaced pixel font based on Monaco but a little bigger.This is a clone
130620
Published: 9th June, 2011
Last edited: 9th June, 2011
Created: 9th June, 2011
This is a utility font that I'm making to facilitate legible button inputs for various games.
I got the idea when I was looking at a moves list for a fighting game.
To make a button, type a capital letter, then a lowercase letter.
The number keys make arrows (for now), so if you type "236FP", you successfully illustrate the basic "projectile" command of many fighting games.
I'm thinking of remapping the arrows somewhere, but for my current needs, the numbers are just fine.
I later will want to have numbers and blank halves so I can illustrate button inputs for other systems, like Wii and PS* (eg: "Button 1" and "R2").
You can even make TG16 buttons right now, (eg: "II", "IV", "VI"),
but I'll need to add more characters for the rest (blank half for "I" and "V", and a "III" button).
Hope you guys get a kick out of this, and sorry to anyone who's already had this idea. I didn't find your font, but I'd love to see it!
430952
Published: 10th May, 2011
Last edited: 1st March, 2015
Created: 9th May, 2011
This is a reincarnation of a bitmap font I made years ago. It is designed for programming code listings and aims to be extremely readable. It combines features that I liked from Lucida Console, and Proggy Clean, hence the name Progsole. Previously, the font was a Bitmap Distribution Font and therefore not scalable to different sizes. Thankfully, I found fontstruct and was able to make it a .ttf file. Because of it's early limitations (see http://www.proggyfonts.com/ for the original version) I was pretty much the only one who used it but since it's in .ttf format now I think it could be useful to a larger audience. As satisfied as I am with it i'm always open to suggestions on how to make it even better. Enjoy!
91930
Published: 2nd May, 2011
Last edited: 2nd May, 2011
Created: 2nd May, 2011
Clone of Sans, with letter spacing.
:D
A really fun sans serif font I did, apart form I's and J's. Enjoy!
-Basically all on a 2x3 grid!This is a clone of Sans
120930
Published: 2nd May, 2011
Last edited: 2nd May, 2011
Created: 1st May, 2011
:D
A really fun sans serif font I did, apart form I's and J's. Enjoy!
-Basically all on a 2x3 grid!
111761
Published: 29th April, 2011
Last edited: 29th April, 2011
Created: 28th April, 2011
A pixel font that I created - all the letters are no bigger that a pixel, discluding descenders. Enjoy!
227819
Published: 25th April, 2011
Last edited: 25th April, 2011
Created: 24th April, 2011
A minimalistic digital LCD-esque font. I figured five panels would be the minimal number to represent the latin alphabet, as they can binarily produce 31 (excluding blank space) different glyphs, while four panels would only make 15.
The numbers are duplicates of letters, so I've made a number symbol on the # to put before numbers (as in braille).
27010282914
Published: 31st March, 2011
Last edited: 23rd May, 2012
Created: 6th December, 2010
Clone of 7x12PixelMono. This time Italic, which basically is a redesign of the whole set - Whew! - Still strictly 7x12 pixels though. As you can see it doesn't cover nearly as much as its mother typeface, and it probably never will.This is a clone of 7:12 Serif
1231929131
Published: 18th February, 2011
Last edited: 3rd May, 2011
Created: 28th January, 2011
This is a tall monospaced font, so I had to get a bit creative with some of the glyphs. But I think it's relatively legible.
4359813
Published: 5th January, 2011
Last edited: 5th January, 2011
Created: 5th January, 2011
This looks more like a font for a techno metal band (Metalectronica?) than I originally intended, but I think it is still handy. I made this to use as a pixel-perfect font for a game after no slanted or rounded outline fonts fit the bill. Numbers are taller than the x-height, but slightly shorter than the capital letters. The name is meant to sound like it fits in an ancient myth (Echidna was the mother of many beasts that featured prominently in Greek mythology), but also referenced the spiky nature of the font (the echidna is also a little australian mammal covered in spikes).