WORK IN PROGRESS.
Anatoli Font for use in Anatoli
[https://lingojam.com/Anatoli]
DOTTITI BOLD : Having - like many designers - looked out for decent 3x3 typefaces, I decided to try my own as each existing version had some flaws or didn't completely follow the rules. The slight difference here is that circles are used, giving more readability to some characters. I completely restricted the design to the 3x3 grid meaning some characters are pretty abstract, BUT they follow the rule! #dottiti #zissdesign
This is a cloneA written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
Pixelated demake of Nirvanite Fossil. It introduces more size variation than its predecessors, and proves even harder to read. The size variation was necessary to prevent these sprites from being too large and to make them more unique from the glyphs in Nirvanite Fossil.
Original size: 25pt (use multiples of this value for pixel perfection)
If it's not been touched for months, then it's finished? Well, even if it's unfinished, it can be public too.
Dots of different sizes, not touching each other (for most of the time) … took me quite some time back then
(I wouldn't be able to stick to the style, so if you need more glyphs, just clone it and do it youself ;) the license should permit this)