V0.2.6: Finished Cyrillic.
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A small scale faux-bezier design with a cutout-esque look. It offers different advantages at different sizes. Most glyphs are legible down to 4pt.
As this design evolves, it gives me an increasing "board games" feeling. This design seems very well-suited for board game parts, especially cards and smaller plastic pieces.
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This has a few notable design features:
- Asymmetry helps keep letters like bdpq from being confused for one another
- Serifs and flags accomplish the same thing for groups of similar letters such as ce and ftſ
- Semiserif style helps reduce the need for kerning to almost zero
- Simplified polygons and counter shapes help pixel optimization
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See also:Cartoon Riot
This is the font for the Win 98 System.
It is okay for the lc y to go beyond the left side to make ligatures (jy, qy, etc.)
The & was changed as well.
Added Latin-A even though the original MS Sans Serif font didn't include it...
Stylized 5x5 pixel font. Tiny but power-packed!
I designed it to have a slightly balloon-esque, oldschool arcade look. Feel free to use it in your games.
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Original size: 7.5pt (use multiples of this value for pixel perfection)
Made on a whim as a result of rediscovering an old design (see sample).
It's pixel perfect at 12pt, 24pt, 36pt, etc. :^)
Since the inspiration image had only uppercase in it, I took some style liberties with the lowercase. The result is mildly comical!
24-segment display. This one belongs to a small family called Calculatrix.
Like Calculatrix 12, this one is spaced so that every segment appears in its proper place, as if the text were being rendered on one giant display. (If using this in your own software, you will want to check the line spacing as it can vary depending on the software.)
I suppose this font could be used for weaving or embroidery work, as well... it has that look about it...
TIP: Try zooming out while already at Pixel size!
A variant of Bulwarx Pixel which uses halftones to save 64% more ink than the original.
The second halftone is 60*60 (3600px) within a 100*100 (10000px) canvas. So, this halftone fills only 36% of the grid square, and yet it remains solid-looking even at 2x Original size. I think this is therefore the best single halftone on FS for actual printing purposes. Of course, modern printers are likely to be accurate enough to print this with the grid squares showing...
This is a clone of Bulwarx PixelA pixel demake of Bulwarx. The original design was so close to being Pixel Optimized that I decided to go ahead and make a version that actually is.
I decided to make this version the same size as the original in order to preserve the ratios. This means that the font is very similar at small sizes, and sacrifices only a few corners/angles in exchange for superb crispness.
The original diacritics had to be reworked, as well... this makes the font effectively taller than original Bulwarx, but it couldn't be helped.
This is a clone of BulwarxContinuing on the theme of overzealously antialiased pixel fonts, here's a 3x5 no-wasted-matrix design. The shading enabled me to make many glyphs which normally need to be truncated or compressed (MWaemswz@«©»®, etc). Looks best at 2x Pixel size!
This gives me an "old newspaper" feeling and seems like the kind of font that would be used for the text of such newspapers in old adventure games.
Unfortunately, I could not get the shading effect to work in any graphics software except by turning antialiasing on, and this ruins the look. So if you want to render text in this font, I recommend going to View -> User Input, typing your text here on this page, and then screen capturing it...
sans
This is a clone of Woodie SerifVersion 1.1
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A font designed and optimized for writing very small and dense math equations, especially those related to ESOSVM. This should make cramming equations onto a small canvas much easier.
I included A-Z and a-z so you can write with the font or use the letters to declare variable names. So it isn't just a "pure math" font like most other mathematics fonts I have seen around.
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DIAGRAMMING PIECES
These are still being drawn and tested. The sizes these have to be will depend on the sizes of all other glyphs, so these pieces will be made last.
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ANIMA OPERATORS
` - skein
@ - infH (infinitude of harmony)
# - infD (infinitude of dissonance)
_ - rskamacha
Ó - Palkyl's number
Ô - Marräd's number
Õ - Ehnetahinian void
Ö - Quanta/Phenom interface
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LILTS
& - aShift
* - kShift
Ø - Phlogistian
Ù - Quintessential
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PHENOMS
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐ - quanta
Ñ - Marinanian constant
Ò - Dheenian constant
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I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
PICO-8 font as of 0.2.5. Based on Simbax's PICO-8. Adds small numbers for 0x01..0x0f (excluding 0x09=tab,0x0a=newline,0x0d=carriage return). Duplicates punyfont capital letters at 0x1d622...0x1d63b since PICO-8 writes those to clipboard when copy/paste in non-punyfont mode.
This is a clone of PICO-8Fontstruct's first vacuum tube font!
This is a design inspired by Nixie tubes. Since these "tubes" are iconographic, they could theoretically represent 12AX7s, 6L6s, KT88s, or whatever tube/valve you wanted. Feel free to clone and build on this concept.
Condensed version of Portable Vengeance. Most letters are 4x5.
This is a clone of Portable VengeanceAn experimental 12-segment display, and my 100th published Fontstruction. It's the calculator of yesterday's future!
This one belongs to a small family called Calculatrix.
This font is monospaced to ensure segments are always where they "should" be (as if the text were printed on one giant display).