Font used for signs in the 11th Heaven BBQ Bar'n'Grill Casino in my game Trap Farmer Brer Brah.
See also:Rivet City
Original size: 8.25pt (use multiples of this value for pixel perfection)
Handwritten medieval pixel font in 5x5. This one has a subtle rightward momentum which is imparted by the slants of letters and the positions of curves/angle changes. The idea is a font that inspires one to continue forward and onward, or at least further to the right.
These Guild fonts are meant to convey different professions while using extremely small canvases. They're small enough to be used on practically any computer system or game console.
Original size: 4.5pt (use multiples of this value for pixel perfection)
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".
Official font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!
This is a cloneA 5x5 design made to be very open and airy.
It has a much higher degree of internal consistency than most of my other designs. This was achieved by opening up the forms (A,E,F,J,K,P,Q,R,W,X,Y), minimizing the use of diagonals (A,K,N,X,Y,Z), using a soft 1px break to indicate curves (B,C,D,G,O,P,Q,R,S,U), and squaring off a few areas that are normally angled or rounded (M,N,S,W,Z).
"Ash Isotope" is an anagram for "Apotheosis". Bit of an in-joke between friends. :^)
A chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
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Original size: 6.75pt (use multiples of this value for pixel perfection)
Design Rules:
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
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Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
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Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
Pixel gothic somethingorother. Diabolical + Malicious = Diabolicious.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
A semi-bold Diabolicious. It is the same width and size as the original!
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
This is a clone of DiaboliciousA 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
A fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)
Another attempt at the challenging 4x4 grid. Only those characters which I could fit into the 4x4 grid were included. This time, I think I managed to get near the level of quality and style typical of a 5x5 font!
This is probably the smallest font most people would ever want to use for general reading. It took no trivial amount of experience and experimentation to come up with!
If you use this to make assets, you can use color separation to fit 4 glyphs onto an 8x8 tile or 16 onto a 16x16 tile. Check out my profile page for more microfonts you can use in your games!
Original size: 3pt (use multiples of this value for pixel perfection)
Another Gemscript and another IVO series entry. :D
A 3x3 microfont from the Virtual Gremlin, an old game of mine. This is designed to look tiny and indistinct. Useful when writing jargon, placeholder text, or technobabble (the kind of meaningless information you'd write when drawing a newspaper or computer terminal).
VERSION HISTORY:
08 Feb 2018 - v1.0 declared finished.
This is used in Virtual Gremlin for instances when the Gremlins/'pets' speak. Since Gremlins are literal glitch creatures and not the best at communication (and since 5x4 is a very odd size), some letters are turned and others are split. This lends the font some use as a weak cipher.
Technically, Gremlin 5x4 is also a conlang. Every glyph has associated sounds which are unique to the Gremlins speaking them. I call this conlang "Glitch English". Perhaps, now that I have this font ready-made, I can set about making a dictionary. :^)
Original size: 6pt (use multiples of this value for pixel perfection)
An alternate system font for the Virtual Gremlin, a software-based games prototyping system I wrote in 2016-2017. This font ended up never being used.
This was only able to be recovered due to the advent of a lucky screenshot which a friend posted online. The font was in a spritesheet which was being shown off, so I was able to FontStruct it!