This is a dot-matrix version of a very popular classic computer!
This is a clone of Apple 2b Dot-MatrixSuper4 - basic and more latin, including kerning after the "f" and before the "j".
I set out to create a regular pixel-based, square font. The unifying theme is the thicker vertical portion on most letters, most noticeable in the capitals, which are 4 pixels wide - hence the name Super4. It's my first font and I quite enjoyed working on it.
This is the classic, pixel version from the 1970's classic computer! This time, it's from the dot matrix font that was lastly made with small letters from the IIe.
This is a clone of Apple 2a Dot-MatrixMade for unsignedOS.
This is a clone of 5 Point Assemblypublished changelog and lowercase letters is completed
needs 3,000 glyhs to view it.
(Chinese symbols are not supported this font because too hard to write a pixel.)
For a beyond percentage multipled by 10. Using Private Use Area.
Recreation of the large pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Hyper Dyne: Side Arms" (1989) on the Turbografx-16/PC Engine.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Dyne: Side Arms (PC Engine)Recreation of the pixel font from Rob Pike/CRL Group's "Dracula" (1986) series of text adventures – "Dracula: First Night", "Dracula: The Arrival", "Dracula: The Hunt" – on the ZX Spectrum.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from the japanese release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The font also lacks a lowercase.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Shining Force II (Small)Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Fonts:
Fox Text: fontstruct.com/fontstructions/show/1988583/20th-century-pixel-1-1
20th Century: fontstruct.com/fontstructions/show/1988583/20th-century-pixel-1
Extended "th" Text: You are here!
This is a clone of 20th Century Pixel 2A special Pac-Man version of the familiar Arcade Legacy font on FontStruct, given the title: PAC-MAN LEGACY! (Yes, it's even in stylized all-caps)
What's changed, you might ask? The exclamation mark (!), now based on the "!" as seen in both Pac-Man and Ms. Pac-Man when you start up a game, and begin another maze after eating all of the Pac-Dots. If it's one thing that matters most, it's detail.
Recreation of the pixel font from Now Production/Hudson Soft/NEC's "Be Ball" (1990) - oddly renamed "Chew Man Fu" for western release - on the PC Engine / TurboGrafx-16.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.