An old updated idea: overlapping glyphs. Now with the new layers, here you are. See also zupra 3D eYe/FS.
This is a clone of zupra 3D eYe/FSAn old updated idea: overlapping glyphs, and 3D simulation with colours. See also zupra eYe/FS.
Coloured version of zulu. You can use the second different version of each glyph to avoid repetition in some words. These colours are inspired by a 2010 poster from the Apeloig's studio.
This is a clone of zulu eYe/FSAn old idea from the early 2010 put in their original colours. The lowercase repeats the same coloration from the uppercase changing the position to improve the artistic view of the typing words changing some letters. Just a silly font, enjoy it please. And Happy New Year 2022!
This is a clone of ztrange blk eYe/FSNow, with the folding effect already incorporated into the font. Some kerning issues and adjust improved too. It's more easy to change the diverse colours of central body and bright zones on the font. Enjoy.
This is a clone of zpains Xtra eYe/FSAnother optical experiment, testing border areas. Sorry if sometimes it's a bit hard to read and it shakes your vision, but that was the idea. It has only been possible using the colour options available to FontStruct Patrons. Thanks once again to Big Rob Meek. PS: "2 in 1 font", the black version of the SVG file also can works like an usual B/W font.
Accepting @lucapri's suggestion, here is zoubizz... now with lowercase!
This is a clone of zoubizz eYe/FSMy first colour font. My zistersoul, but now with awesome 2 layers and it's original own colours!
This is a clone of zistersoul eYe/FSThis is just a silly unicase font with alternates, made with simple squares and triangles (and some few other bricks)... But the colours captivated me. I hope you like the result. PS: You can also find an additional colour space (if you need it) in the "|" glyph.
This is a cloneWIP. This is a specially designed (but unfinished) font for this Christmas greeting with my best-best-best wishes to all of you, dear long-distance friends. And my family and I send you with this our enormous hope for the next 2022 to be much better for every one of the huge group of people who friendly use FontStruct. Be happy wherever you are and whenever you can. Warm hugs. ❤️❤️❤️! PS: Better see at big size.
This is a cloneAdaptation of zevilla2U, trying to make the original font usable for other purposes. Oranges and green leaves, with the smell of the azahar (the orange blossom) on the streets of Sevilla (Spain). An old idea fontstructed now with the magic of colours. Better see at big size, please.
This is a clone of zevilla2U 3D Xmas eYe/FSColourized and 3D version of "zeropixel", product of the union of the outline version plus the fill version (and a small displacement added). My admired four had the idea, so I have tried to put it into practice. Hope you like it.
This is a clone of zeropixel eYe/FSThen I thought "How about adding a shadow? Just a little shadow for zarzaparrilla..." Hmmm, well, it was a bit more complicated than it may seem at first... But finally here it is! Ta-da-daaa! (-Phew-). Inspired on a few glyphs from "Pionner" (1969) by Francisco Gonzales.
This is a clone of zarzaparrilla eYe/FSBased on an old glyph by the magnificent and always amazing Master geneus1. Caps only. You can find an extra A at the "a" glyph and a little C placed at the "®". See also the colour version.
This is a cloneBased on an old glyph by the magnificent and always amazing Master geneus1. Caps only. You can find an extra A at the "a" glyph and a little C placed at the "®". See also the grey version.
This is a clone of zalida 3D eYe/FSRecreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land II Opening day of Marvel's Black Panther 2: Wakanda Forever!
I started this late and suffered the consequences, but had to release something. This took a long time and didn't look like how I wanted it to or as good as I wanted it to, but there it is. WIP as I attempt to clean up and adust stuff.
Feeling inspired after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari, I set out to make my own 8x8 pixel font. I worked with a similar approach to the one I used in the larger grid font offstruct rgb.
First started in Adobe Illustrator, each character consists of three iterations of the same 6x6 pixel letter: in RGB Red, Green and Blue. These were layered, offset by one pixel diagonally, filling the 8x8 box. To achieve additive blending, I applied the "Lighten" transparancy setting. Combinations of overlaying these three primary RGB colours result in the secondary RGB coloured pixels Yellow, Cyan and Magenta. In the additive mixing of coloured lights, the equal blending of all three primary colours results in White. All pixels were then entered manually into the fontstructor and black pixels were added for display purposes.
Recreation of the pixel font from Sculptured Software/Acclaim's "Virtual Bart" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 2) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis (Genesis)Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the primary pixel font (used for the title screen and highscores) from Rainbow Arts/Factor 5's "Turrican" (1990) and "Turrican II" (1991) on the Amiga. Note the special characters mapped to "lightning" (U+2607), "skull and crossbones" (U+2620) and "black heart suit" (U+2665).
The same font - with a reduced number of special characters - was also used in "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, and the first "Super Turrican" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Turrican / Turrican IIRecreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl in Panic on Funkotron" (1993) on the Sega Mega Drive/Genesis.
This font is almost exactly the same as the equivalent variant in "ToeJam & Earl" (1991), with the exception of the "b", zero, and some of the punctuation marks.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl 2 (Variant 2) (Mono)