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Recreation of the large pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This font is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis (Genesis)Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
An abhorrent, infernal creation I whipped up in half an hour while very sleep deprived.
I am making an RPG and require a font for numbers that are as thin as possible so they can be put on an extremely low res viewports while taking up very little width, but also count numbers in the millions.
So, I present you... 2x10 ImSorry
-It reserves an extra pixel for spacing only because god himself could not make a pure 2 pixel wide, monochrome font legible without rewriting history.
-The difference between a 1 and a 7 is whether or not the top left pixel has completed it's pullup.
-The difference between a 4 and a 9 is whether or not the bottom left pixel has killed itself.
-The 8 is completely indecipherable without context clues.
-And I journied deep into the archives of heretic languages and dead cultures to try and figure out how to make a 0 look good in two pixel width, only to settle on simply evicerating the glyph and making an entirely new one.
I am.... probably not going to use this, as I've come to the realization that making a font 3x3 and stacking numbers on eachother may be a more efficient use of space. Or I could just allocate more space to the numbers.
It was fun to make tho.
May be very useful when people start putting computers in chopsticks.
Recreation of the BIOS pixel font from Takumi's "Mars Matrix: Hyper Solid Shooting" (2000).
Almost the same as the one used in "Giga Wing" (1999), but with slightly modified lowercase "p", "q", "y" and the inclusion of directional arrows.
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
This is a clone of Giga Wing BIOSRecreation of the BIOS pixel font from Takumi's "Giga Wing" (1999).
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
The Arabic letters and Eastern Arabic numbers are taken from a 7-pin dot matrix printer.
The Western Arabic numerals are taken from a vintage Iranian scoreboard made in the 70s (the numbers 2 and 0 are edited).
I also edited out the lowercase letter f, making it look like it's italic.
I also added Cyrillic (Russian + Bulgarian), with the lowercase letters in block.
The uppercase Cyrillic letter shcha (sometimes written as "scha" or "šča") is written similarly to Old Church Slavonic.
The font concept for the Latin alphabet is similar to a font called Myriad Pro, but with some changes.
The extra-bold/black weight of Ari-W9500 Condensed.
This is a clone of Ari-W9500 DisplayThe extra-bold/black weight of Ari-W9500.
This is a clone of Ari-W9500 BoldThe bold weight of Ari-W9500 Condensed.
This is a clone of Ari-W9500 Bold