Recreation of the pixel font from Tokuma Shoten/Telenet Japan's "Valis" (aka "Mugen Senshi Valis", 1987) on the Nintendo Famicom.
The font includes an almost complete set of hiragana, as well as a handful of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Font from Morphcat Games' Micro Mages, Spacegulls, and Böbl.
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the alternate font used in the (often hated) "Castlevania II - Simon's Quest" (1987) by Konami on the NES. This font is used for the dialog boxes and the inventory "multi-screen". Only the characters present in the game's tile set have been included.
Recreation of the bold variant pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Includes the punctuation/special characters from the regular (non-bold) dialog version. Only the characters present in the game's tile set have been included.
This is a clone of Code Name: Viper (NES)Recreation of the pixel font from Rare/Nintendo's "Cobra Triangle" (1988) on the NES. Fairly standard, but with some interesting details in the "Q", "S", "Y", "5" and "9". Only the characters present in the game's tile set have been included.
This font is a Serif font. It means that there a little hooks on the end of most characters, similar to the Times New Roman font. For more information, visit this Wikipedia article on the difference between Serif and Sans-Serif fonts.
Font specifications: Average character size: 8x5, largest character size: 11x5; 7x7, smallest character size: 1x1. Avaliable versions: Regular, Not avaliable (yet) versions: Bold, Italic, Italicised bold
Enjoy!
The Serif Font As Seen In Kirby's Adventure (NES).
Game Studio フォント。英数字は『アーケード版ゼビウス』、ひらがな・カタカナは『カイの冒険』を参考にしました。等幅縦置きは[The Font of DRUAGA (v)]をご利用ください。
・濁点半濁点は横置き
・濁点半濁点文字は16ピクセル、以外は8ピクセル(高さは9ピクセル)
・罫線で2種の枠線を作れます(が、等幅でないのでコツが必要ですねw)
This is a clone of The Font of DRUAGA (v)