Color recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter II: The New Challengers" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionBased on an old glyph by the magnificent and always amazing Master geneus1. Caps only. You can find an extra A at the "a" glyph and a little C placed at the "®". See also the grey version.
This is a clone of zalida 3D eYe/FSAn old updated idea: overlapping glyphs, and 3D simulation with colours. See also zupra eYe/FS.
This is just a silly unicase font with alternates, made with simple squares and triangles (and some few other bricks)... But the colours captivated me. I hope you like the result. PS: You can also find an additional colour space (if you need it) in the "|" glyph.
This is a cloneRecreation of the large pixel font from Sega's "Ristar" (1995) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Another optical experiment, testing border areas. Sorry if sometimes it's a bit hard to read and it shakes your vision, but that was the idea. It has only been possible using the colour options available to FontStruct Patrons. Thanks once again to Big Rob Meek. PS: "2 in 1 font", the black version of the SVG file also can works like an usual B/W font.
Aa: Argentina, Australia
Bb: Brazil, Bangladesh
Cc: China, Canada
Dd: Germany, Denmark
Ee: Spain, Ethiopia
Ff: France, Finland
Gg: Greece, Ghana
Hh: Hungary, India
Ii: Italy, Indonesia
Jj: Japan, Jamaica
Kk: South Korea, Kenya
Ll: Latvia, Lithuania
Mm: Mexico, Malaysia
Nn: Norway, Netherlands
Oo: Oman, Austria
Pp: Poland, Pakistan
Qq: Qatar, Guatemala
Rr: Russia, Romania
Ss: Sudan, Saudi Arabia
Tt: Turkey, Thailand
Uu: United States, Ukraine
Vv: Venezuela, Vietnam
Ww: Belarus, Sweden
Xx: United Kingdom, Israel
Yy: Yemen, Iceland
Zz: Zambia, Zimbabwe
I will add more in the future...
Coloured version of zulu. You can use the second different version of each glyph to avoid repetition in some words. These colours are inspired by a 2010 poster from the Apeloig's studio.
This is a clone of zulu eYe/FSNow, with the folding effect already incorporated into the font. Some kerning issues and adjust improved too. It's more easy to change the diverse colours of central body and bright zones on the font. Enjoy.
This is a clone of zpains Xtra eYe/FSAn old idea from the early 2010 put in their original colours. The lowercase repeats the same coloration from the uppercase changing the position to improve the artistic view of the typing words changing some letters. Just a silly font, enjoy it please. And Happy New Year 2022!
This is a clone of ztrange blk eYe/FSMy first colour font. My zistersoul, but now with awesome 2 layers and it's original own colours!
This is a clone of zistersoul eYe/FSThis is an expansion of the GUI/Menu font used in the 16-bit Earthbound games (Earthbound; Mother 3). This is usually referred to as the Apple Kid font, according to EarthBound Central.
The expansion is based off of Noto Sans by Google, as the font contains a majority of the Unicode glyphs, some of which are shown as □ in the FontStructor and many other fonts; that means that there are glyphs hiding in those □'s!
4/30/2024: EMOJI IS NOW IN BETA! I am now a FontStruct Patron, so I can add color to my font. While the main font is monochrome, I will be adding some EarthBound-themed emojis (limited to 8 colors)! Stay tuned!
1:1 pixel size is 11 or 12 size font.
The majority of all Unicode glyphs will be added soon.
Currently a work in progress. Expect some changes here and there occasionally.
Recreation of the pixel font from Namco's "Splatterhouse 2" (1992) on the Sega Mega Drive / Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Splatterhouse 2Recreation of the small pixel font from Sega's "Ristar" (1995) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Then I thought "How about adding a shadow? Just a little shadow for zarzaparrilla..." Hmmm, well, it was a bit more complicated than it may seem at first... But finally here it is! Ta-da-daaa! (-Phew-). Inspired on a few glyphs from "Pionner" (1969) by Francisco Gonzales.
This is a clone of zarzaparrilla eYe/FSRecreation of the alternate large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the initial "The last metroid is in captivity. the galaxy is at peace..." message at the start of the intro, and for the end screens and credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Large Alt) (SNES)Recreation of the large pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Castlevania: Dracula X (SNES)Based on an old glyph by the magnificent and always amazing Master geneus1. Caps only. You can find an extra A at the "a" glyph and a little C placed at the "®". See also the colour version.
This is a cloneRecreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
This is a clone of Super Metroid (Small Alt) (SNES)Recreation of the pixel font from Capcom's "Super Ghouls 'n Ghosts" (1991) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the recreation of the "Ghouls 'n Ghosts" arcade font.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Arcade Zone's "Legend" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Legend (SNES)WIP. This is a specially designed (but unfinished) font for this Christmas greeting with my best-best-best wishes to all of you, dear long-distance friends. And my family and I send you with this our enormous hope for the next 2022 to be much better for every one of the huge group of people who friendly use FontStruct. Be happy wherever you are and whenever you can. Warm hugs. ❤️❤️❤️! PS: Better see at big size.
This is a cloneRecreation of the pixel font from Capcom's "Marvel Super Heroes in War of the Gems" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation uses the special TTF+SVG format, which currently has limited support. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.
This is a cloneAn old updated idea: overlapping glyphs. Now with the new layers, here you are. See also zupra 3D eYe/FS.
This is a clone of zupra 3D eYe/FSRecreation of the variant of the proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Compared to the more common version of the proportional font, this variant - used primarily in the inventory tutorial at the start of the game - omits/crops the 1px outline on the left-hand side of many of the characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional) (Colour)Recreation of the coloured pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see Super Star Wars (SNES).
Only the characters present in the game's tile set have been included.
This is a clone of Super Star Wars (SNES)Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the intro/story screens. Note the strange "J" that descends below the baseline.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro) (SNES)Recreation of the pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
The same font is used on the Sega Mega Drive/Genesis, and the Atari Jaguar, but the SNES version is the most complete with punctuation characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V: The Shadow Falls (SNES)