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Small 3 pixel font which is probably the smallest you can ever make a font and still be readable (barely). Some of the characters such as S and Z almost look lokercase while one of the characters N is lowercase to differentiate from H and M.
Size: 3x3 (square)
Making a pixel font series. I tried to make the smallest font posible and it looks ok, especially when viewed at smallest size.
Things that don't look good: (G, 8, @, ß, €, #, %)
- G (upper + lower case) looks like a weird C
- 8, @ are just black squares
- ß, €, #, % just don't resemble (Hey! At least I tried!)
9x8 font. (Sans)
NOTE: Click "TrueType Font" when downloading!
This is a clone of 9x8 Font MonoThis font was one of my early experiments with pixel fonts. I haven't worked much on this. Is a low res pixel font but is meant for larger text not necessarily super low rez. I believe the font was inspired by Lucasarts adventure games.
This is a 6 pixel font based on the first alpha release of Dungeon Keeper from a surviving video I found on youtube. There are two fonts one smaller and one larger. This is the reproduction of the smaller font. The square look of W and M as well as U Q O S G C J give it a unique character and help it stay readable at small sizes. Main drawback of this font is that is very small and somewhat jarring/difficult to look at.
a pixelated unicode font that can be read at small sizes.
14 sept '22, 17:47:11 hkt / massive update. added coptic, spacing modifier letters and improved readability.
Based on Blackberry OS5's BBCasual, as its impossible to rip the Font, but this isn't an exact Copy as I Monospaced them.
And yes I'm use keyboard phones for mobile/prone-pose computing (20K mAh Powerbank vs 3-hr Laptop Battery), concepting (systems/ideas) and I practise learning python (I don't care about emojis & rarely email/text/etc).
I did concept a sellable/cheap Blackberry based on Passport's 'Touch-Press' Keyboard [T9 to TP, lol]. I WANT TO START A KICKSTARTER [For 1 of 3 devices, Clip-on Thumbpress-HardKeyboard -not laptop/deskstyle- v1 w/OTG/AppConfig/PassportKeyboard, KiaOS Passport called 'Plane' or Land/Sky-able Passport 'Pilot'...that I keep secret]
I've notice Nokia, Blackberry, iPhone and Android get their success from problems of previous dominators, but fall into not adapting or actually innovating [I deleted what I wrote before].
I wish someone would help start a kickstarter [with me as 'Hard/Soft-Lo/Mid/Hi-Tier Design Director']
...I see a lot of mistakes of Device Makers...no focus on Software [Like a specific/strictive-use gaming console w/no good games], can't figure out the next direction, but get gimmicky without solving the real problems [1-Object Hardkeyboard for both Portrait/Landscape w/o Moving/Signal Design & Allow doesn't take up the Display from the Phone's Body].
------ KiaOS BBPassport = "Pockit Plane"
= 5" Non-Touch/Duo-Bevelless Display w/1:1 Ratio + 5-Row Touchpress-Keyboard w/Bottomed Numrow [Like old Android LG's HardKey Phones]
++ Many Configs, like 'Hardkey Hold Reply' [I use SYMs way more than Caps]
++ Bottom Numrow == Balance, Hotkeys per App, Left:Right Speed/Dialpad
= KiaOS [A Non-Touch OS based on Android] w/seperate Settings App dedicated to Configuring Keyboard [INPUT is as IMPORTANT as INTERFACE]
e.g.
++ Split Zones: x1-4+ Zones w/o Fraction/Percent/Keysize Adjuster, Verti/Horiz per Apps/Interface/Actions for User-Defined Workflow Modes
++ Mode1: Limit Scroll 2/4/8/16-way w/Batch-Slider [e.g. Instead of Scroll per Opt > Select > Scroll to Adjust >> Scroll per Page/Section, have Batch-Slider Zone pre-assign per Opt like Zone1:4 to Opt1:4 then slide then Opt to the Zone...also for 3D Artistic Purposes like making/previewing a Matrix of changes like a GPU vs Linear Workflow like a CPU]
++ Mode2: 2xZones [Left/Right Axispad/Joystick] w/Hardkeys that only take input upon Hardpress == GAMING MODE with more KEYS or/& JOYSTICKS THAN GAMING CONTROLLER[Few Keys]/KEYBOARD[-1 Joystick]
= For Software/Apps: Plugin-based App Series of Basic Apps [A lot to explain, but all apps are feature-customizable like Firefox, feature request/voting/payout system x Noter/Filer/Browser/Cam/Player/etc]
++ Cheap Plugin Shop vs AppShop + Sell Phones w/Shop Money [Signup/Register phone or Giftcards] vs giving Users the urge to pirate apps or having to go back out for a voucher card or risk their credit card data
= A Transparent/1-piece Unlabelled Keyboard w/thin spacing [avoid multi-keypress] for Customizability
++ Place 2-sided Printout-Slip between Transparent Keymap & Under Buttons [Pressed by Cover] == avoid slow/low distrubition like FxTEC's Phone per Hard Labels [Sell to any Language just have the 1st Setup Step == Pick Language]
++ use Dedicated Keyboard Gesture Settings to Save Config [Confirm Each Key w/Press or Mirror Touch w/On-Screen Cursor on Soft Keyboard] as Document/PDF to 2-side Printout/SocialShare & Customize the Press-Short/Long, Reply w/Alt/Shift/Ctrl/FN/etc, Substitute Words & other Features-SwapLanguage/Cliptray/GameMode/ToolBoxShortcuts/etc
This is a small 10 pixel font that I am making primarily for low-res games and screens. The font is meant to be small but visually very pleasing. This font focuses primarily on letters that are still used today. So old letters or unused letters are not added. Right now it supports Latin, some Latin Extended, Cyrillic, Thai, Greek & Coptic. Due to addition of diacritics, and other markings, the distance between lines is somewhat bigger than most other fonts relative to the font size. I recommend you manually reduce the line distance by say -1 or -2 to squish the text a bit vertically. It is being used in a few games since it's inception.