My version of Jan Tschichold’s “Schmale Grotesk - Leicht und schnell konstruierbare Schrift” (narrow grotesque - font that is easy and quick to construct), from 1930.
Turns out it isn’t always “quick and easy” to translate a pen and straightedge approach to constructed letters into Fontstruct’s prefabricated bricks setting.
In expanding the glyph coverage, I tried to remain true to the spirit of the original self imposed limitations, both in terms of grid (e.g. the cramped space for the uppercase diacritics), and of tools (see the solution for superscripts et similia).
The font covers all of Google Fonts Basic set and, given the c-caron present in the source, all of Czech orthography. I may try to add other Eastern European languages in the future.
For different takes on the same source, you can look at Serious, here on Fontstruct, or at Iwan Reschniev, for an extensive expansion in weights and typographic features.
As always, comments and suggestions are welcome :-)
this this the pixel font.
1 be4 the final font!
Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Only the characters present in the game's tile set have been included.
A narrowed zrebmun version, trying another different point of view for the original font. Let me know what do U prefers, please.
This is a clone of zrebmun eYe/FSInstructions
Type the uppercase vowels A I U E O to get independent vowels
To get long vowels, type aA iI uU eE oO
Type the diphthongs Ai Au Ia Iu Ua Ui Ea Ei Eu Oa Oi Ou
Type the ŋ ž to get ng and zh
To get a digraph, type the consonant before and type the uppercase H
You can type the tones
- = á ( 1 )
: = à ( 2 )
; = ă ( 3 )
` = ā ( 4 )
^ = ậ ( 5 )
~ = ợ ( 6 )
This was an attempt for a thin line rounded numbers based on straight circles, but could not manage to consistently expand on the idea trough a whole font. Originaly meant for the competition, but it was not worth it at first.
Pixelcraft, my second font (v0.0.7), I’ll make this many glyphs
v0.0.0 - Beginning
v.0.0.1 Extended Latin B
v0.0.2 Extended Latin A
v.0.0.3 Greek and Coptic
v.0.0.4 Cyrillic
v.0.0.5 Extended Cyrillic
v.0.0.6 Arabic
v.0.0.7 Even More Latin (tomorrow at 3:11pm)