Inspired by fountain-based architecture, I've created my first fontstruction for the start of my UWE Graphic Design course. For this, I poured water onto different surfaces/objects with varying shapes to capture the cascading effect as reference images. Originally, I was first inspired by watercolour strokes to make a gradient effect, which developed into the idea of water fountains used in contemporary architecture.
"Cassette" a font that echoes the essence of analog technology, particularly the classic cassette. It encapsulates the significance of a time when cassettes were a cultural cornerstone, infusing your designs with a nostalgic touch of that bygone era.
Catclaw was inspired by my cat Meow mix's claws, and arabic indic numerals. This font has two meanings; one being that the shapes of the letters look like cat claws, and the other relfecting off of cats attitude in general. Crazy, wild, and independant beings.
This is Chicken Lickin'. It was inspired by the word Lurid and follows an odd train of thought back to my year 5 teacher. She would always wear lurid clothing and a nickname I had at the time was 'Chicken legs' which came from the parents of the football team I played for in my youth, Clapham Colts.
My inspiration for this font was Tim Burtons typeface that was used throughout his films. I was also inspired by the old VHS tapes and the way they would glitch out sometimes making the typefaces look a little odd at times. I decided to make mine look a little off in some places with some letters to show the inspiration from this along with a little hint of Tim Burton's style.
The inspiration for this font was the word "protect". After brainstorming and exploring various different ideas, one being fruit peel, I landed on this the theme of the Celtic knot. The sheild knot in the Celtic culture is known for its strenght and protection. It resembles a woven texture as is seen in the font above. The main purpose for the font Chosaint (Irish for "protect") is to be used in large title text.
This character set is inspired by the ironwork of balcony railings on Clifton's Victorian buildings. Based on the theme "elegant", I intended to capture the "elegance" portrayed by these ornate artworks, and so the internal patterns are based on actual pattern works from the iron railings. I felt that a set of capitals best captured the almost boastful and eye-catching nature of the railings.
CODESPHERE:
THE INSPIRATION FOR MY FONT WAS DRAWN FROM RETRO, MORE SPECIFICALLY FONTS USED ON COMPUTERS FROM THIRTY TO FORTY YEARS AGO. MY GOAL WAS TO ACHIEVE A SENSE OF NOSTALGIA IN PEOPLE WHO PLAYED THE FIRST COMPUTER GAMES. CODING ALSO WAS A BIG PART OF MY INSPIRATION FOR THE FONT.
This is a clone of CODESPHEREThis typeface shows impracticality and functionless. Like a decoration, this type has no function or use beyond being just something to look at. Each character is collapsing downwards with the different shapes in each letter slipping apart from each other. Some letters have completely collapsed whereas others are still falling apart.
Working under the theme of 'Rebirth', I have focused my first font on the idea of post-war architecture, or otherwise commonly known as modernist/brutalist architecture. Buildings constructed following the Second World War were built using new technologies of construction. These types of designs were known for their use of modern materials such as concrete and steel as well as their interesting geometrical forms. I was heavily influenced by the architecture featured in Owen Hopkins' book 'Lost Futures' which looks at the disappearing architecture of post-war Britain and how changing external contexts played a role in the subsequent destruction of these buildings.
Concrete Honesty is a font based on brutalist architecture:
My aim was to create a set of letters that emulated brutalism’s raw and unpretentious honesty while still conveying the large scale and uncompromising structure brutalist architecture hold. I wanted each letterform to feel grounded with a strong foundation like the building designs.
The font makes use of bold shapes/surfaces and corners as I tried to find balance between asymmetric design of brutalist architecture and the consistency of a legible typeface.
My first typeface was inspired by the theme “gang community”. A large element of my research was the analysis of the most commonly forged bank notes. This typeface is the development of the contrasting typography that feature on notes. One type of typography is clear and concise, and the opposite typography is increasingly complex and hard to read to the naked eye. This is to make it extremely hard for criminals to counterfeit.
I wanted to create my font based around the theme of cracks in buildings. I took Inspiration from the formation of cracks in buildings. Everyone is familiar with cracks in bricks, concrete blocks and walls of houses and how some of these cause structural instability. They take on all sorts of shapes and sizes. They can start thin and then widen following a zig zag path between points that resembles a lightening bolt. I want to recreate this cracking within my font. I started with a font style that had curves and straight edges associated with different building styles. I then constructed cracks from potential weak spots in the letters. I diffused the edges of these cracks to try and demonstrate crumbling concrete.
I ran with the concept of 'analouge fun', inspired by boardgames and playing cards. I wanted to display the opulent elements of ferns and botanical motifs found on vintage cards, and the caligraphic typefaces found on older baordgames but also contrast that with 'node like' elements and squared off features to represent the sort of stepping-stones on a game board.
Crystal Clear is a decorative typeface that was inspired by crystals and precious stones.
I bought a couple of different crystals and based the typeface on them, some of the crystals used were rose quartz, fluorite, smokey quartz, clear quartz and a couple of other ones. Some of these stones were already cut and not in their natural form, unlike the rest which were rough looking and not cut to a certain shape.
First year BA (Hons) Graphic Design at UWE. Typeface inspired by barbed wire on the theme 'dangerous'. Expanding on the idea of both restricting people from dangers and being dangerous itself. After playing with the shape of barbed wire I played with the compact shape of the barbs themselves.
My fontstruct is based on the theme of theatre. The designs were achieved from my observations of some theatres in Bristol, as well as further research online. The main inspiration came from the achitecture around the stage curtains, which then lead me to a more art-deco style appoach.
This font was created for my Foundtype project at UWE where I chose the theme of Rebirth. It draws inspiration from the traditional Blackletter Olde English style calligraphy fonts of the seventeen hundreds however, I’ve put a retro digital spin on it by making it pixelated which shows my theme choice as it’s the Rebirth of this traditional font.
This is a cloneThis font explores the theme of anger. I took inspiration from heavy metal/rock album covers and tried to recreate the same irregular/jarring lettering they do. To do this I painted letters quickly on varying sizes of paper and translated this onto fontstruct to get a rough/rushed look.
Distressed is an uppercase font focusing on the theme destruction. Within this element I looked more specifically at mental health and how social media has an affect on our mental wellbeing. I created a cracked and distressed effect on each individual letter to visually express the pressure and insecurity we can experience from social media.
(UNFINISHED) My inspiration for the creation of this typeface was Urban Graffiti, the scrawly, scribbly-kind rather than the larger, bubblier ones. I took the small motifs and other themes that commonly appeared and turned them into a more legible typeface. For this project I was also given a 26x26 limit when creating my type.
Donjon16: My take on a dungeon font. Create your layout with A-Z, move the caret to right after the room you want to edit, then type the letter for a trap, monster, and/or object and it will appear in that room. You can stack multiple smaller creatures or objects inside a room.
When one room's opening runs into another's wall, it makes a distinctive notch in the wall. I consider these to be closed or secret doors, but your design doesn't have to have them. :^)
Only the smaller monsters/items can fit into the corridors. However, you can fit up to three of the smaller monsters into a single corridor (5 if you use the 4-way corridor)!
This was actually designed to make minimap graphics for one of my games, and derives some inspiration from the maps in early Zelda games (The Legend of Zelda, The Adventure of Link, Link's Awakening, Link to the Past, etc.).
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- ROOMS & MAP SYMBOLS -
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕ = floor number markers (B7 to F16)
×ØÙÚ = compass markers (North, East, West, South)
ABCDEFGHIJKLMNOP = 16x16 rooms
RSTUVW = corridors
space bar = empty voids
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- PLACEABLE THINGS -
(These all have a negative spacing, so they must be typed AFTER the room you want to put them in.)
X = teleporter or Magic Stone
YZ = stairs up/down (They take up the entire room)
0123456789 = traps & hazards - spike trap, pit trap, ice trap, trapdoor trap, teleport trap, arrow/dart trap, etc. (They can overlap monsters; use some discretion)
abcde,fghij,klmn = small monsters - kobolds/goblins, humanoids/skeletons, slimes (They appear in a cross or X shaped grid, max 5 per room, 9 if you use them together)
opqr,stuv = medium monsters - skulls, bats/imps (They appear in corners, max 4 per room)
wxyz = big monsters - knight, dragon, serpent, big skull (They take up the entire room)
!@#$%^&*()[]{}\|<>?/:';" = equipment - weapons, armor, potions, maps/scrolls, runes, compass, and more (Usually takes up a whole room)
`~_=-+ = gold, gems, key, chests (Usually takes up a whole room)
àáâãäåæçèéêëìíîïðñòóôõö÷ = special characters (NOT YET IMPLEMENTED)
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- TIPS -
Make the dungeon layout first, THEN start adding things to it.
Better to have a treasure vault guarded by monsters in the next room than to try to cram them all into the same room. The same holds true with many traps.
If you use the floor number markers, you can have up to 23 floors in all - 7 below-ground and 16 above-ground.
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My first fontstruction was inspired by Eastern Art at the Bristol Museum and Art Gallery. I loved the dragon decoration on the old ceramic pots in this section and have tried to portray a similar theme in my letters. (work in progress)