Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
If you played Minecraft for a while, you may or may not recognize or seen this font. And yes the Ẅ, Ẁ, Ẃ and Ỳ have different looking accents, but that's how it is in the original. And lastly, I will add more glyphs/characters/letters in the future. And yes I know it's a Gnu font but Fontstruct wouldn't allow us to access every character set. And I made this font just for fun. That's all! (edit: I changed the name from "Minecraft Bedrock" to "Minecraft GNU Font" 11/27/20)
@cjdudhf The sample you made doesn't make sense, its not the same style as the one i made and yes i know all of this is not 100% accurate.
This is a replica font that was originally used as the level cards and credits for "Sonic 3D Blast" for the SEGA Genesis and SEGA Saturn. Original text design courtesy of SEGA. Sonic Team, and Traveller's Tales.
An extended version of the Determination font. including extended latin and cyrillic, armenian, and my native language: thai
This is a clone of DeterminationOh look I made another one!
This one's inspired by the Hyperdimension Neptunia series: A recreation of the blocky font used in the game.
It's not a perfect recreation, but it's close enough to the font in HDN
Recreated font from Comix Zone (Sega Genesis game)
Basic Latin, Numbers and "!@#" - https://www.deviantart.com/tabmok99/art/Comix-Zone-Font-Pack-833929756
Part of Cyrillic - from Russified ROM in there => http://sega-gamer.ru/load/boeviki/comix_zone/3-1-0-3
Others - created with trying to save an original style of font
This is a product of minor adjustment that comes from my previous "Pac-Man CodingSets" typeface. Having taken notice of a certain number of its variants, I brought them all together (plus my own ideas for sure) within this typeface design, until it finished.
A part of changes in captial letters are exactly from "Pac-Land", a well-known arcade game of 1984, and this is where the name of the typeface comes.
Note: I have just done a little more modifications in it, and maybe this is my last time doing this, I promise!
This is a clone of Pac-Man CodingSetsЭто шрифт ПАПИРУСА из игры UNDERTALE. Этот шрифт используется в его диалогах. Если вы собираетесь использовать этот шрифт для создания фан-игры, то укажите меня в титрах своей игры, когда она выйдет, ладно? :D
This is the PAPYRUS font from the game UNDERTALE. This font is used in his dialogs. If you're going to use this font to make a fan game, then credit me in the credits of your game when it's released, okay? :D
This is a cloneRecreation of the ingame font from "Star Ocean: The Second Story" for the original PlayStation.
This font also supports EU languages as well as Japanese. I'll have to get the ROMs to see exactly how those glyphs are drawn (Yes, I own the physical discs for this game). If the EU/JP versions have the same metrics, I'll append them to this font.
Font from the awesome PC/Steam game "Streets of Rogue".
I'll add More Latin support soon, provided the game actually has it. Entering those glyphs into the game is a pain - no copy/paste and Alt codes don't seem to work. I'll probably use a savegame editor to change a character's class name into a bunch of More Latin glyphs so that I can see how they render.
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
*
Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
*
Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
*
Original size: 5.25pt (use multiples of this size for pixel perfection)
Font used for the text of Poodle Caboodle Anthology, a compilation of short stories I wrote for the games Seven Candles, Trap Farmer Brer Brah, and Naively.
In this font the principles which I associate with "bookishness" are taken nearly to their logical end. This font is so bookish, it sometimes looks like a scaled-down, aliased version of a high-resolution font. It embraces its flaws in a highly methodical way which helps it cohere. It's also designed with speedreading in mind - something you can see in the simple curves of letters like aefgjrsy.
Decided to remake this font using composite bricks and additional characters
This is a clone of Planeptune