This is the Plane F font of the GS Unicode 2.0 font series. I've split this font up by plane since font files have a technical limit of 65,535 glyphs.
This font will be made up of U+0020 and U+F0000~U+FFFFD, which add up to exactly 65,535 code points.
Things that are planned but not (fully) implemented yet are italicized.
Links to planes (I'll most likely be posting updates related to this series as a whole in the Plane 0 font):
Plane 0: here
Plane 1: here
Plane 2
Plane 3
(No Unicode characters exist in Planes 4 through D as of U15.0)
Plane E: here
Plane F: [THIS FONT]
Plane 10: here
PUA assignments:
F0000~F0E6F - Kinya Syllables
F0E70~F16AF - Pikto
F16B0~F16DF - Derani
F16E0~F16FF - <reserved for future (U)CSUR allocations>
F1700~F18FF - Semtog
F1900~F19FF - sitelen pona
F1A00~F1AFF - <reserved for future (U)CSUR allocations>
F1B00~F1C3F - Shidinn
F1C40~F1FFF - <reserved for future (U)CSUR allocations>
F2000~F23FF - canIPA Extensions
F2400~F27FF - Phonetic Extensions-1
F2800~F297F - Medievalist Latin Extensions
F2980~F3BFF - Latin Extended-2
F3C00~F3FFF - Phonetic Extensions-2
F4000~F41FF - Greek Extended-2
F4200~F43FF - Cyrillic Extended-2
F4400~F44FF - Georgian Extended-1
F4500~F47FF - Latin Extended-3
F4800~F4AFF - Greek Extended-3
F4B00~F4BFF - Ancient Monograms
F4C00~F4EFF - <unassigned>
F4F00~F4FFF - Arabic Extended-1
F5000~F511F - Voynich
F5120~F513F - Cistercian Cipher
F5140~F51DF - Tironian Notes
F51E0~F51FF - <unassigned>
F5200~F53BF - Pigpen
F53C0~F5DAF - <unassigned>
F5DB0~F5DFF - Kodo Symbols
F5E00~F5FFF - Kamakawi
F6000~F603F - Lakota
F6040~F609F - Nawa
F60A0~F60FF - <unassigned>
F6100~F627F - Unified Canadian Aboriginal Syllabics Extended-1
F6280~F7FFF - <unassigned>
F8000~F81FF - Sylabica Extended-1
F8200~F86AF - Niji Syllables
F86B0~F88FF - Gem Language
F8900~FAFFF - <unassigned>
FB000~FB07F - Djenpa
FB080~FB0FF - <reserved for Oneiric Conscripts>
FB100~FB17F - Vinhorai
FB180~FB1FF - Sirboan
FB200~FB27F - Xiphosee
FB280~FB2FF - Minirasse [Mi,ni,rasse]
FB300~FB37F - Anemoian
FB380~FB3FF - Nihilezhxa
FB400~FB47F - Aa-Infinitio
FB480~FB4FF - Kaioloko [Kaiöloko]
FB500~FB9FF - <reserved for Oneiric Conscripts>
FBA00~FBA7F - Xiphosee Cursive
FBA80~FBFFF - <reserved for Oneiric Conscripts>
FC000~FC01F - Kanamit
FC020~FC04F - UUFO [U.U.F.O.]
FC050~FC08F - Kaotican
FC090~FC0BF - Mirror Text
FC0C0~FC0EF - Auroran
FC0F0~FC11F - Aquamarine
FC120~FC14F - Q-Block
FC150~FC17F - Supersolar
FC180~FC1AF - Voltik
FC1B0~FC1DF - Bloom
FC1E0~FC20F - Spheric
FC210~FC23F - EL [E.L.]
FC240~FC26F - Infinitum
FC270~FC29F - Coloraturan
FC2A0~FCFFF - <unassigned>
FD000~FD07F - Muric
FD080~FD09F - Plutonian
FD0A0~FD0FF - Gyorsrovas
FD100~FD14F - Bostani
FD150~FD1AF - New Mong
FD1B0~FD1EF - New Akha
FD1F0~FD22F - Akkhara Muni
FD230~FD25F - New Maori
FD0A0~FDEFF - <unassigned>
FDF00~FDFFF - <reserved for merrybot_v2>
FE000~FE01F - Raichi-1
FE020~FE02F - Raichi-2
FE030~FE06F - Orange Sheet Ideographs
FE070~FE08F - A20
FE090~FE0CF - Aereian
FE0D0~FE10F - A56
FE110~FE15F - Pargy
FE160~FE17F - Early Gerudo
FE180~FE19F - Modifier Tone Letters Extended-1
FE1A0~FE1BF - Combining Diacritical Marks Extended-2
FE1C0~FE1FF - <reserved for Erictom333>
FE200~FE3FF - Yoshiese Ideographs
FE400~FE41F - Minecraftian Supplement
FE420~FE6FF - Minecraftian
FE700~FE77F - Hylian
FE780~FE79F - Gerudo
FE7A0~FE7DF - Gerudo Presentation Forms
FE7E0~FE7FF - L8
FE800~FE87F - Legend of Zelda Symbols
FE880~FE8BF - Super Smash Bros Symbols [Super Smash Bros. Symbols]
FE8C0~FE8FF - Fantendo Smash Bros Symbols [Fantendo Smash Bros. Symbols]
FE900~FE93F - Mathematical Symbols Extended-1
FE940~FE9BF - Symbols and Punctuation Extended-2
FE9C0~FE9FF - Number Forms Extended-2
FEA00~FEB3F - Hylian Extended-1
FEB40~FEB4F - Gerudo Extended-1
FEB50~FEB5F - Gerudo Presentation Forms Extended-1
FEB60~FEB8F - Sheikah
FEB90~FEBAF - Legend of Zelda Symbols Extended-1
FEBB0~FEBCF - Super Smash Bros Symbols Extended-1 [Super Smash Bros. Symbols Extended-1]
FEBD0~FEBFF - <reserved for Erictom333>
FEC00~FEC0F - Gothic Extended-1
FEC10~FEC3F - Arabic Extended-2
FEC40~FECBF - <reserved for Erictom333>
FECC0~FECFF - Cyrillic Extended-3
FED00~FED5F - Tatar
FED60~FED7F - <reserved for Erictom333>
FED80~FEDAF - Script Gerudo
FEDB0~FEDFF - Script Gerudo Presentation Forms
FEE00~FEEFF - Mitrata Lipi
FEF00~FEF3F - Featural Minecraftian
FEF40~FEF9F - African Transitional
FEFA0~FEFFF - <reserved for Erictom333>
FF000~FF05F - Vexillology Symbols
FF060~FF0FF - Miscellaneous Technical Extended-1
FF100~FF16F - Control Pictures Extended-1
FF170~FF1FF - Segmented Display Patterns
FF200~FF27F - Number Forms Extended-3
FF280~FF28F - Dozenite Numerals
FF290~FF29F - Camp Duodecimal Numerals
FF2A0~FF2AF - Bibi-Binary Numerals
FF2B0~FF2BF - <unassigned>
FF2C0~FF2FF - Marian Sexagesimal Numerals
FF300~FF3FF - Block Elements Extended-1
FF400~FF5BF - Box Drawing Extended-1
FF5C0~FF5FF - Supplemental Arrows-1
FF600~FF6FF - Hex Byte Pictures
FF700~FF9FF - Control Pictures Extended-2
FFA00~FFABF - Miscellaneous Astronomical and Astrological Symbols
FFAC0~FFBFF - Chess Symbols Extended-1
FFC00~FFDFF - <unassigned>
FFE00~FFE1F - Adobe Compatibility Forms
FFE20~FFEFF - Apple Compatibility Forms
FFF00~FFFEF - Fragments
FFFF0~FFFFF - Plane F Specials
Additional PUA assignments can be found in the Plane 0 and (eventually) 10 fonts.
Feel free to recommend PUA assignments, though if it's a smaller block (i.e. ~256 characters or fewer), I might recommend the BMP PUA.
Also, it's more than likely I won't know every script well enough that there won't be any mistakes. If/when I make a mistake, please tell me and I'll do my best to fix it!
Vykra is a conlang script based on the concept of a syllabic alphabet and inspired by plants.
The upper case is the plant body, while the lowercase is the root. As such it is necessary to write this script in alternating case (AlTeRnAtInG CaSe) so as to place an upper and lower case letter together.
The full stop symbol is used for words consisting of one letter to provide a root.
Here is the second version of the Unlu script font.
This one has been called Unlu Light as it is significantly smaller than the original with cleaner lines and angles.
In addition to the Unlu v.1 letters and usage this version includes more punctuation and the numbers 0-9.
~ very minimalistic conscript (for numerous languages) ~
with the basic letters/sounds: «a», «h», «i», «k», «l», «m», «n», «p», «s», «t», «u» and «y» (vowel ligature consisting of «i»+«u»).
new consonants can be created with a dot above or below the consonant (subsequent «"» or «'» resp. on the keyboard), e.g. «p» + «"» = «f». to create new vowels, the existing («a», «i», «u» and also «y») can be linked together with a line («-» on the keyboard), e.g. «a» + «-» + «i» = «e».
with a subsequent short vertical lower or upper line («;» or «:» resp. on the keyboard) you can shorten/soften or lengthen/harden a letter/sound respectively.
a pause can be written with «,» and the end of a sentence with «.».
if you want to write numerals (you don't have to, if you want to keep it simple and minimalistic), you can write them with a preceding and subsequent «,» and then use the letters in between as numerals. like this: 0=a, 1=i, 2=p, 3=t, 4=k, 5=s, 6=h, 7=n, 8=m, 9=u («l» and «y» are not used). you can use the «,» also to separate numbers.
I got this crazy idea that I wanted to create a script that looked like it had been created by tiny pastel horses (you're allowed to laugh). My inspiration comes from the Burmese script and a few other closely related ones that all kind of look like hoof prints stringed together at different angles.
There was just one problem: FontStruct doesn't do these circular letters. So I used FontStruct to create a prototype with mostly 5×5 and 7×5 letters to make the most out of the rounded corners.
Once satisfied I set out to find a bunch of tools to create "real" fonts. Inkscape and Fontforge looked like the perfect combination for a cheapskate like me. Designing the letters in Inkscape was easy since they consist of a few standard elements combined at different angles. These elements in turn mostly consist of circle sectors merged together. Fontforge on the other hand is a constant source of frustration. The constant crashes are the least of my problems. Paths that are imported will contain several errors that need to be fixed and however hard I try I can't seem to adjust widths and bearings in a way that makes sense.
Currently the script takes about 90% of its letters straight from Burmese while the vowels are more closely inspired by Shan. The script is used to write English phonetically and works as a not-really-an-abugida. There's no inherent vowel and it thus works more like Tolkien's Tengwar. Initial consonants are written as conjuncts while final consonants are mostly written as a linear sequence. The twelve vowels of RP have been merged into ten. There are two sets of vowel diacritics: the regular ones based on Shan and the overly cutesy ones consisting of hearts, gems and celestial bodies.
Todo: Thicker letters. Larger diacritics and increased distance. My own set of letters using the same basic components – possibly featural but probably not. Proper metrics. Kerning. Ligatures. Learn AAT and/or Graphite.
My attempt at making a Unown font where all the letters are consistent in size. This is original pixel art made using a high-res reference. It's made to be a nice-looking design, not to be 100% accurate to the games. Upper case is fully kerned.
"We Dunno" is an anagram for "Unowned".
Original size: 6.75pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
*
Original size: 5.25pt (use multiples of this value for pixel perfection)
This, as the name suggests, is a cubic version of the script helix. This variation removes all curved lines and approached the script with a box look rather than the traditional helix twist effect.
This has the same letter/punctuation as other helix variations.
This is a conlang font based on the SIGIL panel script which can be found on the Omniglot Website. Unlike the inspiration this font is alphabetical.
Note on the script: The script is formed from consonant-vowel pairs. If a pair cannot be made in the order consonant-vowel then an underscore [_] should be used for the consonant or a hyphen [-] for a vowel.
Elae (Ayl-ah-ay) is a test font for a commission for a friend. It was easier to play with the shapes and finalize them a little on fontstruct before I switched to Illustrator and FontLab. It lacks a lot of characters as the commission only called for basics. The vowels are set up to function as diacritics with the capital vowels being used for standalone, initial, and multiple vowel sequences. i.e.; font = font, rogue = rogUe, edict = Edict, acoustic = AcOustic. Sample text looks best at pixel. New characters may be added by request.