10x10 fantasy- and RPG-related icons. The bigger they are, the better they look!
This is finished! I'm happy to hear out and possibly implement others' suggestions, though.
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A - Knight's Blade
B - Warrior's Shield
C - Paladin's Helmet
D - Samurai's Armour
E - Wizard's Potion
F - Thief's Keys
G - Monk's Rosary
H - Dwarf's Pickaxe
I - Necromancer's Scroll
J - Sorceress' Staff
K - Shaman's Totem (Spider)
L - Ninja's Glove
M - Assassin's Bow
N - Cleric's Holy Symbol
O - Viking's Hammer
P - Bandit's Buckler
Q - Barbarian's Axe
R - Druid's Mandrake
S - Priest's Altar
T - Jester's Crowns
U - Warlock's Book of Shadows
V - Witch's Lantern
W - Dancer's Lei
X - Hypnotist's Charm
Y - Miner's Hat
Z - Explorer's Map
a - Trapper's Caltrops
b - Demolitionist's Arsenal
c - Vampire Hunter's Boomerang
d - Herbalist's Bag
e - Archaeologist's Fossil
f - Goblin's War Trumpet
g - Gourmand's Platter
h - Musician's Harp
i - Gladiator's Net
j - Oracle's Beads
k - Bard's Singing Sword
l - Spelunker's Rope
m - Merchant's Abacus
n - Gambler's Dice
o - Siege Operator's Catapult
p - Aztec's Warclub (Macuahuitl)
q - Drunken Master's Jug
r - Fighter's Headband
s - Judge's Gavel
t - Guru's Meditation Balls
u - Dungeoneer's Folding Ladder
v - Moneychanger's Scales
w - Cultist's Altar
x - Magician's Hat
y - Friar's Cross
z - Fisher's Harpoon
0 - Skeleton
1 - Kobold
2 - Goblin
3 - Bone Dragon
4 - Pumpkin Head
5 - Slime
6 - Vampire
7 - Imp
8 - Dragon
9 - Mimic
. - Chest
, - Pile of Loot
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See also: Donjon16, Militaricons, Travelicons
A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure
A recreation of the 8x16px typeface used for the MCGA display modes on IBM PS/2's. This font maps the extended ASCII character set defined by IBM Code Page 437 to the equivalent Unicode character.
Each character is 8x16px, and the font is best rendered at a size of 13px.
For reference, the Unicode characters included are listed below:
☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼
!"#$%&'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
`abcdefghijklmnopqrstuvwxyz{|}~⌂
ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒ
áíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐
└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀
αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■
A recreation of the 9x16px typeface used for the IBM PS/2's VGA display. This font maps the extended ASCII character set defined by IBM Code Page 437 to the equivalent Unicode character.
Each character is 9x16px, and the font is best rendered at a size of 13px.
For reference, the Unicode characters included are listed below:
☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼
!"#$%&'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
`abcdefghijklmnopqrstuvwxyz{|}~⌂
ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒ
áíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐
└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀
αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
someday i'm going to play a minecraft but using this font for my signs and stuff (the in-game font is probably gonna be bigger and therefore better than this)
the dots are inside the shapes because c o m p a c t n e s s
i used dotted 1st-grids (and also the thing after z) for the numbers because that seems to be the least controversial option
i also went ahead and added the rest of basic latin (barely) because that seemed like a reasonable idea
the uppercase letters have a different bit chipped away which sometimes leads to large spacing so don't use those ok
btw look it says no u in the preview haha
naq (never asked questions)
Q: why did you do this thing that way
A: because 3x3
The original logotype font used for Endless Sea of Stars/ESOS, a massive simulation. Designed by me circa 2010.
Since this uses only right angles and has no lone pixels except those in negative space, it's pixel perfect at any size. That's why it's in two collections.
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Original size: 5.25pt (use multiples of this value for pixel perfection)
A terminal font used in several of my own games. Think of it as my own replacement font for a DOS prompt. It is meant for all-uppercase terminal use and does not have extended language support.
This design has been further refined since its initial Fontstruction. I have improved its aesthetics as well as its visual interpretability using Marinanian methods. This is still a design with more functionality than aesthetic appeal, though.
Original size: 3.75pt (use multiples of this value for pixel perfection)
See also:Amalgarmada, Amalgarmada 2
Joketext font from ESOSLite. This is very similar to the original ESOS Lite Terminal, but turned 90 degrees counterclockwise.
This text prints in one or two ways: either as it displays here on-site or in a RTL columnar format where the body of text is rotated back 90 degrees clockwise. The latter is usually used for jokes about weeaboos; I play 100% Orange Juice and watch Katekyō Hitman Reborn! so I pretty much am one.
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
A simple 12×16 font made up of pixels. Contains all of ASCII, box drawing characters, some block elements, plus some random characters from other sets. Made for use in my ASCII Roguelike. Do whatever you want with it. I don't care.
why the hell do i do this to myself
remake of... ykw just read the cloned from bar at the top of the page
holy crap i actually didn't expect for this to do well thank you!!
This is a clone of EASyPlus Text V2