Based on a font identification request over at Typography.guru.
A recreation of the typeface used for the titles of the film Sneakers, evidently inspired by the MICR aesthetics, filtered through the over-the-top flair of arcade video-games graphics.
Only |J|Q|Z| are done from scratch, but most letters still needed some interpretation in order to choose what to keep as a detail and what to discard as just an artefact.
As per the samples available, it's just uppercase (plus the lonely lowercase |c|).
It is possible that the original wasn't a pixel font after all, or that the pixels weren't square, and probably it had a higher resolution than 13×13.
A double-line style with a twist. Named for the Exage Viral Armada (EVA), a mutagenic virus featured in several of my own games and stories. EVA causes rapid limb bifurcation and the spontaneous generation of butterflies, both of which can be seen in various glyphs from this design.
The exact rules for this are somewhat complicated, and based on structural as well as visual analysis. The basic idea can be seen on glyphs like k and x: Closed loops (double line) are joined by single lines which turn back on themselves to create the illusion of more lines. Of course, this idea had to be modified for most of the other glyphs, for the sake of stylistic consistency and visual interest. Particularly, almost all the spurred glyphs have the double-line structures open up to form the spurs.
This is a cloneAn edit of CMunk's brilliant Monotwist that tries to increase legibility even if it reduces stylistic consistency a little. Notably different are most letters with lines that end in curves (such as 'C', 'f', and 'S'), plus 'I', 'i', 'J', 'j', 'l', 'M', 'm', 'Q', 'r', 'W', 'w', 'Z', 'z', and most numbers. Numbers make heavy use of crossing curves, which is an effort to set them apart from similar letters (such as '0' vs. 'O'). Some chars have been added, such as attempts at the copyright and trademark signs. Greek and Cyrillic haven't been touched yet. With 1px spacing between chars vertically and horizontally, this should fit in a 4x11 box per char (each uses 3 blocks of width at most, and 10 blocks of height at most including 2 for descenders).
This is a clone of Monotwist