Recreation of the pixel font from Konami's "Contra III: The Alien Wars" (1992) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Contra III: The Alien WarsI have created the most cursed font
lore: o got corrupted and somehow the other vowels tried saving them, but they instantly got corrupted. W fought too, but only half was corrupted. m, n, 3, 4, 8, & 9 were not trying to get in this so they were trying to get out. Suddenly, drones shot below their feet. The letters all got smaller, but half of the drones were too strong so they instantly corrupted them. the other letters have cramps, & the symbols were not intact so they were gone.
This should have been a minimum font, but minimum can't do color.
The idea was to simulate transparency. After trying out multiple color hatch patterns, it was apparent that it is not going to work. The earlier attempts are left in the font for you to judge yourself their efficacy.
The file is pretty heavy because of having so many anchor points (times 8 layers). Scrolling will be slow. Because the next letter overlapping the previous hides part of the black outline, just outline glyphs are there to stack two layers (colored below, outline above) to get the correct effect.
Is there some trick to make the downloaded font to work in color? The version I downloaded comes as *-svg.ttf. Aren't the color svg fonts in .otf format? Thus, no sample.
Recreation of the pixel font from Technosoft/Sega's "Thunder Force AC" (1990) - the arcade version of "Thunder Force III".
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Thunder Force ACRecreation of the main pixel font from Technosoft's "Thunder Force III" (1990) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Thunder Force III (Sega Mega Drive)This font was initially done as a combination of CMYK colors. Although a lot of time was spent in creating that font, the vibrancy of the letters in a mixture of those colors was a garish nightmare which was difficult to look at. Hence, it is gone.
Still there's a font here somewhere. Hence this toned-down, Not (¬) CMYK version—all of the geometry, less of the disturbia.
PS: AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz0123456789!?@&*(){}[]|/\.,;:'"‘’“”«»<>-+=%|
Every possible permutation of the above glyphs generates 9,025 kerning pairs to be tested. I've only tested 2,994 kerning pairs. Then I lost steam. Whether I got them right or not is a whole another can of worms.
This is a cloneBased on an old glyph by the magnificent and always amazing Master geneus1. Caps only. You can find an extra A at the "a" glyph and a little C placed at the "®". See also the grey version.
This is a clone of zalida 3D eYe/FSBased on an old glyph by the magnificent and always amazing Master geneus1. Caps only. You can find an extra A at the "a" glyph and a little C placed at the "®". See also the colour version.
This is a cloneRecreation of the pixel font from Aprinet's "Eliminate Down" (1993) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Eliminate DownRecreation of the pixel font from Probe Software's "Daffy Duck in Hollywood" (1994) on the Sega Master System.
The same font - but without any of the special/accented characters - was already used in Probe's "The Flash" (1993) on the same system.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Marvel Super Heroes in War of the Gems" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Golden Axe II" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the coloured pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see Super Star Wars (SNES).
Only the characters present in the game's tile set have been included.
This is a clone of Super Star Wars (SNES)Recreation of the pixel font from Rainbow Arts/Imagineer/Factor 5's "Super Turrican" (1992) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Ocean Software/Factor 5's "Super Turrican 2" (1995) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
G1 ThunderGawd. Opening day for Marvel's Thor Love and Thunder movie AND final day for the FS HeavyComp! Time to kill two birds with one stone, or maybe feed two birds with one scone.
HeavyComp entry #3. This font features...
• Microserifs
• 7 Color layers
• Chamfered Bevels
• Interconnected Celtic knot patterns with shaded underlayments
• Full weaving pattern on uppercase/numbers, vertical patterns on lowercase
• Thor's hammer Mjolinr on the +, broken hammer on the -
Can't wait to watch another film of Thor in the Taikaverse. Feels like I'm going to watch it about 50x, just like Thor Ragnarok.
Thanks to this competition, this font brought the challenge out of me. Believe it or not, this is the simplified version of what I wanted to make. Really nice set of submissions in quality and quantity from everyone for the Heavycomp.
Reference to a barbell. Use - to make a bar between disks. Uppercase is the left part and lowercase is the right part of the barbell. Ziltemir means barbell in my language. Used white colored layer to cover up some black spaces. Experiemntal work with some intersting potential
Recreation of the pixel font from Rainbow Arts/Factor 5's "Super Turrican" (1992) on the SNES and "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the (more complete) recreation for Turrican / Turrican II on the Amiga.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Virgin Interactive/Acclaim Entertainment's "Dragon: The Bruce Lee Story" (1993) on the Sega Master System.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
It's called Choices because this basic idea lead to numerous minor iterations that completely changed the character of the...er...characters. All the unused possibilites are now sitting dormant in another font. Perhaps they will become a full font (or three)...someday.
This is a cloneRecreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the Sega Mega Drive/Genesis.
Note that in the game, there is also a separate set of 0-9 numbers used for the score counter. This recreation only includes the slightly "cut off" letters and numbers used on the title screen, status messages, and high-score screen.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)