Recreation of the pixel font from Sunsoft's "Ufouria: The Saga" (aka "Hebereke", 1991) on the NES.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Make Software/Capcom's "DuckTales 2" (1993) on the NES/Famicom.
This font includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's "Zelda II: The Adventure of Link" (1987) on the NES.
This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "DuckTales" ("Wanpaku Duck Yume Bouken", 1989) on the NES/Famicom.
Now includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of DuckTales (NES)Recreation of the pixel font from Nintendo's original "Zelda no Densetsu: The Hyrule Fantasy" (1986) on the Famicom Disk System.
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Zelda no Densetsu 1: The Hyrule Fantasy (CRT)Recreation of the pixel font from Data East's "Captain America and The Avengers" (1991) on the NES.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's cartridge re-release of "Zelda no Densetsu: The Hyrule Fantasy" (1986), renamed/numbered as "Zelda no Densetsu 1: The Hyrule Fantasy" (1994), on the Famicom.
The re-release uses that same alphanumeric characters of the North America/Europe release of "The Legend of Zelda" (1987), but otherwise all characters remain the same. Note that the dakuten is used in the initial story screen as a double-quote character (which oddly is also the case in the North America/Europe version, even though these have a separate double-quote character).
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Wai Wai World" (1988) on the Nintendo Famicom.
The original was only released in Japan, and contains a complete set of katakana, with a handful of latin characters (used mostly on the start screen). This recreation includes additional characters to complete the set of uppercase latin characters.
In the game's tileset, the dakuten and handakuten for the katakana are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/CSG Imagesoft's "Super Dodge Ball" (1988) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Nekketsu Kōkō Dodgeball Bu (Famicom)Recreation of the pixel font from Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989) (but with a different main font, obviously).
In the game's tileset, the dakuten and handakuten for the hiragana and katakana are separate tiles (with one exception), and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
Presenting Nintendo's Excitebike (aka. Vs. Excitebike), released in 1984 for the FC, NES and Arcade, and 1988 for the FDS. This was based on Excitebike Series. This font is a part of Nintendoid 1.
This is a clone of Nintendoid 1Presenting Nintendo's Devil World, released in 1984. This font is based on Nintendoid. But in 1987, it was released by Konami on Arcade. This font is the same to Hogan's Alley.
This is a clone of ExcitebikePresenting Namco's Space Time-Hero Debias released on November 27, 1987. This is originally created by a mistake of NBABABAFONTNES, so i decided to recreate it. If you download this font, you are typing it with power. If you clone this font, it's ok. You are allowed to. Comment something about it folks.
Not to be confused with the 1990 Game Font, Wagyan Land 2
This is a clone of Space Time-Hero: Legend DebiasPixel font recreation from Konami's classic "Gradius" (1986). A variation on the generic Nintendo font, most notable in the letters V, Y and in some of the numeral. This font includes the special characters from my standard Nintendoid 1 to make it more generally useful, and for the first time includes the strange "horizontal semicolon" used on most of the early Nintendo games' start screens.
EDIT August 2019: it appears I was off by one pixel on the "horizontal semicolon". Fixed now.
This is a clone of Nintendoid 1