Game font from Teenage Mutant Ninja Turtles: Tournament Fighters for NES. Recreated font from ENG ROM.
Cyrillic is Custom made.
UPD (25-dec-2023):
Added all "More Latin" symbols (Customs)
Added more "Cyrillic" symbols (Customs)
Some fixes in "Basic latin" from Custom to Original
A logotype for retro-tech hardware inspired by Roc Mitchell's Corporate phototype series (aka Limited/Limited View and Logos/LogoStyle) from the 1970's. Free for personal use only. Alternate characters list: @ - P * - J # - L < - A > - t ^ - e { - F } - R ~ - K © - g ® - D § - S ¤ - E ‹ - A › - A ¹ - A ¼ - 4 ½ - m ¾ - w ² - V ³ - V ª - a « - p » - q † - f
Recreation of the dialog pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Only the characters present in the game's tile set have been included.
This font can be used for your own posters or video games, such as NES, Atari, etc. (This Font is finished, you can now download it. Only Use if you're Latin or English.) Esta fuente se puede utilizar para sus propios carteles o los videojuegos, como NES, Atari, etc (Esta fuente ha terminado, ahora se puede descargar el programa. Sólo uso si eres latino, francés, español o Inglés.) Cette police peut être utilisé pour vos propres posters ou des jeux vidéo, comme NES, Atari, etc (Cette police est terminée, vous pouvez maintenant le télécharger. Utiliser uniquement si vous êtes latin, français, espagnol ou anglais.) Cette police peut être utilisé pour vos propres posters ou des jeux vidéo, comme NES, Atari, etc (Cette police est terminée, vous pouvez maintenant le télécharger. Utiliser uniquement si vous êtes latin, français, espagnol ou anglais.)
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shouei System/Toei Animation's "Fist of the North Star" (aka "Hokuto no Ken 2: Seikimatsu Kyūseishu Densetsu", 1987) on the NES/Famicom.
The font includes an almost complete set of katakana characters. The missing glyphs have been added here, trying to keep the same style. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Apart from the few katakana additions, only the characters present in the game's tile set have been included.
Presenting Universal Studios and LJN Toys's Jaws, released in 1987, which was released on the movie in 1975. This game based on movies, and Jaws series.
Jaws series are:
Jaws (1975)
Jaws 2 (1978)
Jaws 3-D (1983)
Jaws 4 (1987)
Jaws 5 (1995)
Cruel Jaws (1995)
Deep Blue Sea (1999)
SUPER MA(RE-)O BROS.
A bitmap typeface family that recaps the classic fonts that were used for 1985 Nintendo Entertainment System game "Super Mario Bros."
-- It's a large piece that covers a bit of everything. And two seporate typefaces will be published the following days to accompany this one seemlessly.
both more less finished as well, but changes were made in this one that requires the other two to be fixed again in order to seemlessly work together before getting published, So stay tuned!
About this fist part:
It combines not just the two (title screen and ingame regular text)fonts used for this game, but also includes dingbats related to the game, and combines it all into one single typeface!
The sample will only display correctly at exact pixel size or double the value of this due to dither gradients that otherwise not show as a solid surfaces.
Basic and Extended Latin - letters seen at title screen
Superscripts and Subscripts - regular text font (only partial alphabet, as according to the unicode standard for this block)
Miscellaneous Symbols - miscellaneous dingbats related to the game such as emoji's and blocks to make seemless ornamental features like seen ingame
Halfwidth and Fullwidth Forms - regular text font but with full suport for both uppercase & lowercase, as well as numerals and basic punctuation.
Enjoy!
Font used for the NES game Godzilla: Monsters of Monsters in info boxes and the password screen. Added a few characters/symbols.
- Game (c) by Compile, Toho Cinefile for Nintendo Entertaimnent System
-Franchise (c) by Toho
Recreation of the pixel font from Nintendo's "Donkey Kong Classics" (1988) on the NES, which combines the fonts from "Donkey Kong" (1981) and "Donkey Kong Jr." (1982).
The one distinctive feature of this font are the "G" and the exclamation mark. Note that in the original "Donkey Kong" (1981) the period/full stop and the ".," (mapped here to the ";") were one pixel higher than in the "Classics" version. In addition, this recreation includes the maths symbols ("+", "-", "×", "÷") from "Donkey Kong Jr. Math" (1983). "Donkey Kong Jr. Math" and "Donkey Kong 3" (1983) also used this same font, except they changed the "8".
Other than the additions of the maths symbols, only the characters present in the game's tile set have been included.
Presenting Namco's Final Lap, released in 1987 for the Arcade, and 1988 for the NES/Famicom.
A recreation of the pixel font from Tecmo's "Silkworm" (1988). The majority of characters are from the NES version, but some particularly awkward ones have been replaced with their equivalent characters from the Amiga and Atari ST version of the game.
Activision's "Predator" (1987) on the NES is generally regarded as a dreadful game...but the pixel font used in the start screen and the story intro (but not in the game itself) is an interesting variation of the more standard Nintendoid font. In particular, the lowercase, custom numbers and the sexy ampersand are worth pointing out here. A few minor tweaks have been applied to the quotes and punctuation, to more easily make it fit with the overall rhythm of the letters.
EDIT (August 2019): fixed the incorrect "Q" (which came from the in-game font) and changed quotes and punctuation back to their original (slightly unbalanced) look for accuracy. The only small concession I made is to move the numbers by one pixel to the right to make them work better when paired with letters.
This is a clone of Nintendoid 1Nintendo's "Super Mario World" (1990) on the SNES contains a maddening 5 pixel fonts. This is the recreation of the 7px tall font used for the game's message boxes and level names on the world map. UPDATE: in the game, the font has a 2px spacing to account for the outline. in this recreation, i opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added some missing unused characters "?", "•", "(", ")" and fixed the incorrect "Q".
Nintendo's "Super Mario World" (1990) on the SNES contains a maddening 5 pixel fonts. This is the recreation of the two small, 6px tall variants used for the game menus, end-of-stage stats, and the end credits. These have been spread out across the upper- and lowercase. Note the reduced-size 5px tall numerals, and the copyright symbol used on the title screen. UPDATE: in the game, the font has a 2px spacing to account for the outline. in this recreation, i opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: fixed the incorrect "Q"