Espaniranto is a transitional "lost link" conscript between Latin and the "future" Desertborn Language conscripts like "Wadi Emet" and "Seeq Antique" from the planet Araxes at the Mu Draconis System http://slurl.com/secondlife/Splintered%20Rock/55/4/55 (A Second Life Sci-Fi RPG sim/server cluster ). It covers most of the basic latin script(english), some extended glyphs to write Esperanto(ĉ, ĝ, ĥ, ĵ, ŝ, ŭ) and Spanish(ñ) but without accents and with basic limited extra glyph support besides the alphabet. In accordance with Desertborn scholar Taquis Samiirah Sorciere from House Morloch, Desertborn culture has it's roots mostly out from earth-that-was Berber culture, so maybe the Desertborn scripts evolved through millennia from a common branch of pidgin alphabets of hybridized Latin, Tifinagh scripts, Berber Latin, and unknown space-farer scripts resembling the one at the "Singapore Stone". Espaniranto is highly regarded as the possible common Latin script ancestor. The numerals are binary coded glyphs and naturaly suitable to be used in base-12(ø being number 10 and Ø being 11). Yet is highly compatible with the common base-10 numeral system in the Empire. Desertborn culture is highly regarded as possessing superior engineering and for their creative technological solutions in contrast to the common starborn ways. Some other odd influences notorious in Espaniranto are: -It's peculiar punctuation that somehow resemble the Himalayan conventions of Tibeto-burmese or mongolian scripts like phagspa, uchen/umê, and newa scripts. -It's "unicase" nature as in such scripts. A more solid link to the eurasian plateaus mysticism had been provided in the only especimen of Espaniranto writing being a XXIII'rd century treatise/manual on mysticism, the so called Lagrangian-Point Dzogchen-Zen-Sufi codex, a specimen with plenty of common mystic terminology between Persiand and Tibetan plateaus mysticism, but fully wrote in Classical Zamenhof's Esperanto. The lack of any ascender and descender in the Espaniranto script and it's awful readability supports the idea of it being mostly a religious script in opposition to daily use. [[--MKN(while at a long absence from that sandy planet my home)]]
This is a clone- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
*
Original size: 5.25pt (use multiples of this value for pixel perfection)
A script used by the Old Fyromrese or Lesser Oinai (human-like) people of Planet Fyromr in my own stories and games. The runes depict looms, which were made by splitting two sticks, one to make the internal frame and one to make the hexagon shape. These runes were typically carved into wood.
The earliest Fyromrese writing was done using cord wrapped around pegs on these looms, and so this script attempts to mimic the path of the cord. The later Fyromrese (Tangled Script) took things further, making it possible to encode entire words within a single loom-shape while also making individual words and letters far more readable. But that script requires multiple colors to render legibly so it probably won't be possible to Fontstruct it.
Notating Fyromrese numbers using a Fontstructed font is similarly unlikely, as the logic of their enumeration would require hundreds of glyphs.
This script attempts to match loom-shapes to phonemes as they are spoken in American English.
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
3x3 cipher, based on version 0.3 of "Micromaze". It uses its own form of binary notation for the numerals, wherein the upper-right 4 pixels play the role of the 1, 2, 4, and 8.
This is the smallest font in which I was able to give a unique symbol to every glyph (excluding the lower/upper case, which look the same). It reads sort of like Pigpen Cipher, but is more densely written.
Since MMC is obscure and of constant width/height, it serves many "gibberish" and "placeholder text" purposes in addition to being a modestly strong cipher.
Original size: 2pt (use multiples of this value for pixel perfection)
A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
*
- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
Hazaf 5x9 Origin is a font created for the orthography of the Hazaf language. It contains all 25 letters (22 in the alphabet + J W Y) with both uppercase and lowercase characters. Each character is drawn on a 5x9 square grid.It also includes official Hazaf punctuation (" ' @ &).
Encoding
Ȟeriš can by typed with the letter H.
Šlifen can by typed with the letter X.
A stylistic alternative for the letter Kana can be typed with the letter Q.
A Latin & is also included in the typeface, and is assigned with the £ symbol.
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
*
Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
*
In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.