This is one of my more advanced non-pixel fonts.
Done with 2x2 filters, nudging, and the occasional composite.
Contrast is, for the most part, fully even, making it look like the horizontal strokes are a bit thicker than vertical strokes. Wherever needed, strokes are 1/2 the usual thickness. Horizontal strokes in the descenders are 3/4 the usual weight.
Inspired by ProCon.com.au's HV font series.
- Finish Latin-1 Extensions.
- Add smart quotes and everything in the SuperLatin keyboard layout. (KreativeKorp)
Also, FS bug: Pixel view on fontstructions with 2x2 filters is actually one notch too small, and when I correct that myself, it's a little too low, creating a shadowed (and sometimes, a slightly scanlined) appearance.
Even the artificial thickening doesn't quite hide the brick placement.
Right now, when I download this, Windows says the .zip file is invalid. Trying 7-zip...
7-zip fails too?
Recreation of the large pixel font from Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. This font is used for the map, level start/end messages, and boss names in the end titles. Only the characters present in the game's tile set have been included.
A 117-segment display made to have a more "mosaic" look. Try using this one at odd sizes, especially with antialiasing off! The resulting distortions occur in a consistent way which leads to many new uses for the font.
Original size: 38pt
A recreation of the faux-italic pixel font from Konami's "Biker Mice from Mars" (1994) for the SNES. Only the characters found in the game are included.
Updated 05/2017 to add a few missing characters and fix existing one.
Updated 07/2017 because the ampersand was missing a pixel...
Recreation of the primary pixel font from Konami's "Akumajō Special: Boku Dracula-kun" (1990) on the Nintendo Famicom. It includes an almost complete set of hiragana and katakana characters.
Note that in the game, the dakuten and handakuten are rendered as a character on the preceding line, while this recreation includes characters with these diacritics in the correct position in the correct character codepoints themselves - for this reason, the characters themselves are taller than 8 pixels.
Only the characters present in the game's tile set have been included.