Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used primarily for the game's intro cinematic.
Only the characters present in the game's tile set have been included.
Variant of FontBuilder with inverted bricks. Some do not have one and some may be different due to some being created from scratch instead of being based on preexisting ones
This version only includes bricks that can be easily made inverted, unlike the base version
This can be considered a WIP as well with codepoints up to E0DD as well as E0E9-E0ED and E0F0 being inverted
This is a clone of FontBuilderRecreation of the large pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This font is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
Version of Homebrew 7x12 made to be accurate to the characters as designed originally by Motorola with the multilingual expansions seen in other versions.
Make sure to download as a TTF if you want pixel perfection!
This is a clone of Homebrew 7x12Version of Homebrew 7x12 with letters d, g, and q changed to have the same ball top half as a.
CS is short for "consolidate".
Make sure to download as TTF if you want pixel perfection!
This is a clone of Homebrew 7x12Based off of a brief feature from Tech Time Traveller's The Computer Thing From Hell.
Expanded for multilingual support. Original designer of the font is Motorola.
Make sure to download as a TTF if you want pixel perfection!
This is an alphabet for Kakaluʒi. All letters are in their corresponding Latin letters.
For Yellow Candy 8432. https://fontstruct.com/fontstructors/2253156/yellow-candy-8432
KƷ’s ISO 639 codes are kz and qzh.
In this alphabet, 3 can be used as a placeholder for ʒ.
This is an alphabet for Kakaluʒi. All letters are in their corresponding Latin letters.
For Yellow Candy 8432. https://fontstruct.com/fontstructors/2253156/yellow-candy-8432
KƷ’s ISO 639 codes are kz and qzh.
In this alphabet, 3 can be used as a placeholder for ʒ.
This is an alphabet for Kakaluʒi. All letters are in their corresponding Latin letters, except zʒ, which is in cʼs spot.
For Yellow Candy 8432. https://fontstruct.com/fontstructors/2253156/yellow-candy-8432
Q and q are placeholders.
KƷ’s ISO 639 codes are kz and qzh.
In this alphabet, 3 cannot be used as a placeholder for ʒ.
Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis (Genesis)Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Is dyslexia okay for you? Use this font if you have dyslexia!
[i'm updating the font for now, making more Writing Systems...]
This is a clone of Glock Mono [PX]Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
This font intends to imitate the rolling letters of an old analog screen. Often found at train stations, airports and similar facilities.
It is a relativley simple and non-optimized font so far. Feel free to leave me a comment with suggestions for optimization or any flaws you may find.
An abhorrent, infernal creation I whipped up in half an hour while very sleep deprived.
I am making an RPG and require a font for numbers that are as thin as possible so they can be put on an extremely low res viewports while taking up very little width, but also count numbers in the millions.
So, I present you... 2x10 ImSorry
-It reserves an extra pixel for spacing only because god himself could not make a pure 2 pixel wide, monochrome font legible without rewriting history.
-The difference between a 1 and a 7 is whether or not the top left pixel has completed it's pullup.
-The difference between a 4 and a 9 is whether or not the bottom left pixel has killed itself.
-The 8 is completely indecipherable without context clues.
-And I journied deep into the archives of heretic languages and dead cultures to try and figure out how to make a 0 look good in two pixel width, only to settle on simply evicerating the glyph and making an entirely new one.
I am.... probably not going to use this, as I've come to the realization that making a font 3x3 and stacking numbers on eachother may be a more efficient use of space. Or I could just allocate more space to the numbers.
It was fun to make tho.
May be very useful when people start putting computers in chopsticks.
Recreation of the BIOS pixel font from Takumi's "Mars Matrix: Hyper Solid Shooting" (2000).
Almost the same as the one used in "Giga Wing" (1999), but with slightly modified lowercase "p", "q", "y" and the inclusion of directional arrows.
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
This is a clone of Giga Wing BIOSRecreation of the BIOS pixel font from Takumi's "Giga Wing" (1999).
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land II