A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
Handwritten medieval pixel font in 5x5. This one has a subtle rightward momentum which is imparted by the slants of letters and the positions of curves/angle changes. The idea is a font that inspires one to continue forward and onward, or at least further to the right.
These Guild fonts are meant to convey different professions while using extremely small canvases. They're small enough to be used on practically any computer system or game console.
Original size: 4.5pt (use multiples of this value for pixel perfection)
A decolike boldtype. Based on a design from my game "Seven Candles", particularly the text used on documents and signs at the Lower Netazecan Embassy. The "hallmark" of this design is a sudden increase in line width midline, best seen on glyphs like EFLTZ3<>^.
"Embassy L" is a play on "Imbecile".
This design was previously as "Frenchfry" because Razma's (one of my AI) image recognition classified several letterforms as french fries.
An unconventional way to construct 5x5 pixel-based font using nudging facility to give an effect of distortion. Aaand yes, it's readable at pixel size.
Been a while since I did any regular polygonal designs, so here's my go at octagons.
This one was on my backburner list... expect more glyphs soon.
A semibold Gongclonker made to the same specs as the original - 5x5 with no wasted matrix.This is a clone of Gongclonker
The first of a kind - an experimental font made with the new pizza slice brick. :D
Somehow it makes me think of jukeboxes, particularly letters like "A" and "O" which have the same sort of "mosaic lighting" look which many jukeboxes have.
No filters, just nudging!
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
Designed to have a look which is slightly swept and slightly chiseled. The name is inspired by Dyna Blade, a giant bird from the game "Kirby Super Star".
Recommended: Use with kerning ON
For my 300th Fontstruction, a more open and airy deco style than those I usually make. It has a strong sense of the "negative space has been sliced out" look about it which I tend toward in an art deco design.
Even though this is legible at a small size, I consider it a display font since many of its details are subtle. In retrospect I think this looks slightly Broadway-ish... but, this was just my attempt at a 5x5 deco.
"Gongclonker" is my nickname because I am a gong player.
Continuing on the theme of choosing a regular shape and making an alphabet out of it.
Looks best at smaller sizes (<24pt) and with antialiasing/ClearType turned on.
Can this be done better with filters? Probably, but I still have to learn those... :D
Fairchild Channel F
Video Entertainment System (VES - original name)
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
Stylized 5x5 pixel font. Tiny but power-packed!
I designed it to have a slightly balloon-esque, oldschool arcade look. Feel free to use it in your games.
Original size: 7.5pt (use multiples of this value for pixel perfection)
A terminal font used in several of my own games. Think of it as my own replacement font for a DOS prompt. It is meant for all-uppercase terminal use and does not have extended language support.
This design has been further refined since its initial Fontstruction. I have improved its aesthetics as well as its visual interpretability using Marinanian methods. This is still a design with more functionality than aesthetic appeal, though.
Original size: 3.75pt (use multiples of this value for pixel perfection)
A futuristic attempt at "insular" English. The main design rule was "make it bend where it shouldn't". This could symbolize some cyber-dystopia-lord-dude's desire to stop at nothing, or something.
Experimental sliced sans serif. My goal here was to make a design which would result in an extremely compact and durable physical stencil. Almost all of the sharp points and acute angles are within the negative space, so it should be easy and very safe to make, handle and work with this stencil.
1.3 - added More Latin and Google Fonts Basic bands.
1.2 - added uppercase, changed name to "Aegris Stencil".
1.1 - edited for more readability at small size. Glyphs with enclosed loops were altered so that the "movement" of the segments always runs clockwise.
1.0 - released.