a complete recreation of the original Amiga 500/1000/2000 Workbench 1.3 version of the default Topaz 8 font, with the addition of a handful of custom characters. this font is presented in the corrected, double-height ratio of 16 pixels, as it would have appeared on screen.
updated (07.12.2020) to correct the "T".
Recreation of the primary pixel font (used for the title screen and highscores) from Rainbow Arts/Factor 5's "Turrican" (1990) and "Turrican II" (1991) on the Amiga. Note the special characters mapped to "lightning" (U+2607), "skull and crossbones" (U+2620) and "black heart suit" (U+2665).
The same font - with a reduced number of special characters - was also used in "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, and the first "Super Turrican" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
A recreation of the pixel font from Tecmo's "Silkworm" (1988). The majority of characters are from the NES version, but some particularly awkward ones have been replaced with their equivalent characters from the Amiga and Atari ST version of the game.
Recreation of the pixel font from Imagineering/Arc Developments' "The Simpsons: Bart vs. the Space Mutants" (1991) on 16bit systems (Sega Mega Drive/Genesis, Amiga, Atari, MS-DOS).
Only the characters present in the game's tile set have been included.
A thin proportional font, based on the title sequence of the Bitmap Brothers' "Chaos Engine" (1993).
Designed to be used aliased at a size of 9px (or multiples thereof).
Originally created in 2004 based on the Amiga version, and extended in 2012. Repackaged in 2022, with a small tweak to the exclamation, question, and quote marks, and the addition of the ampersand from the Sega Mega Drive/Genesis and SNES versions.
Last (hopefully) final tweaks now 27/08/2022, fixing the "G", "V", "X", "1", "9", adding a copyright symbol, and tweaking the spacing and vertical position of some of the punctuation marks, referencing the SNES version some more.
Incomplete pixel font set, based on the shop sequence of the Bitmap Brothers' Amiga shooter "Xenon 2: Megablast" (1989). Designed to be used aliased at a size of 5px (or multiples thereof). Originally posted at http://www.splintered.co.uk/experiments/61/
A thin proportional font, based on the upgrade shop in Bitmap Brothers' "Chaos Engine" (1993) on the Amiga, Sega Mega Drive/Genesis, and SNES.
In the game, this font uses antialiasing, and is used both as a monospaced and proportional font. This recreation simplifies the shapes, omits the antialiasing, and keeps it as a purely proportional font.
Only the characters used in game/present in the console games' tile set have been included.
Recreation of the main pixel font from Bullfrog's "Syndicate" (1993) on the Amiga, Atari ST, and PC.
Updated to correct the numerals, and to add the "ç" from the language selection screen.
Only the characters used in the game have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)Recreation of the pixel font from Codemasters' "Rockstar Ate My Hamster" (1988). Slightly expanded with a few additional custom characters not present in the original game.
Edited (11/2016) to fix some of the characters, based on a more accurate source (C64 emulation of the game) and to include the "BLACK LARGE SQUARE" (U+2B1B) unicode character.
Recreation of the pixel font from Capcom's "LED Storm" (1988) on the Amiga (and Atari ST).
Gameplay-wise, this is a port of "LED Storm Rally 2011", rather than the more common "LED Storm" (aka "Mad Gear", 1988) arcade machine.
Only the characters used in the game have been included.
Recreation of the monochromatic version of the pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This monochromatic version is used in game for notifications and status messages at the bottom of the screen, on a green gradient "ticker".
Only the characters used in the game have been included.
incomplete pixel font set, based on bullfrog's amiga real time strategy title syndicate (1993). designed to be used aliased at a size of 5px (or multiples thereof). includes alternative uppercase/lowercase characters. originally posted at http://www.splintered.co.uk/experiments/62/