universally usable square script of a maximum of six lines, developed as a curve-less blind-handwriting, universell nutzbare Quadratschrift aus maximal sechs Linien, entwickelt als kurvenlose Blinden-Schreibschrift, by Alexander Fakoó www.fakoo.de/quadoo
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
Carthage Sans LKE is an expanded version of my Carthage Sans font, which in itself is a reimagining of Apple's Espy Sans 12 bitmap font. It aims to cover as much as possible of the Latin, Cyrillic, and Greek blocks of the Unicode standard (thus the initials -- "Latina, Kirilitsa, Elleniki"). I'm open to expanding it to any of the other scripts Unicode covers, but I have little to no personal experience with most other alphabets; if you'd like to contribute, I'd particularly be interested in Arabic, Devanagari, Katakana, Hiragana, Armenian, and Hangul. (I would like to add Hebrew as well, but it's hard to get the diacritics right in what's essentially a pixel font. We'll see.) The current status as of 10/28/2015 (the date of initial publication):
-Latin: all of Latin-1, Latin Extended-A, and "Even More Latin"; Latin Extended-B is missing some characters that seem to be mostly either phonetic notation or obsolete.
-Greek: All Greek characters supported by FontStruct. If you need some of the ancient dialect characters like Pamphylian digamma, they're now in the GitHub version; polytonic will appear there as well, if anyone asks for it. Basic Coptic support is there, although I tried to fit it into the Espy Sans aesthetic rather than trying to duplicate the Byzantine-Egyptian traditional style.
-Cyrillic: Still a work in progress, but all Slavic languages using Cyrillic characters should be covered. The main holdup is Abkhazian, which is spoken by just over 110,000 people in the world and also has one of the longest alphabets in the world; I have no idea how many of them would be interested in this, so it hasn't been a huge priority. (Besides, the PT family from Russia's Paratype is excellent and far better than I could do with most Cyrillized languages.) I've emphasized support for several languages, the most important being Vietnamese (75 million speakers deserve some support no matter how tedious it is to do so).
I've also added characters for Old Irish, Old Church Slavonic, and Icelandic. There's a number of characters used in pan-African linguistics I am not sure if I need or not; they'll get filled in eventually alongside the Cyrillic, but how fast I have no idea.
Carthage Sans extended version on GitHub: https://github.com/csyde/carthage-fonts
I am deeply indebted to Keith Martin (@thatkeith on Twitter), formerly of the UK MacUser magazine, and his Espy Sans Revived project for a reference for the original letter bitmaps; Carthage is entirely my work but it's hard to find Espy Sans specimens in the wild, and his work is probably the best.
This is a clone of Carthage SansThis beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.
The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets from the original Japanese version of the game.
I recommend to use this one with font sizes that are multiple of 16pt and avoid any font smoothing or anti aliasing methods.
~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~
This is a clone