The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESNo Konami code is required for the usage of this font. You may not get 30 lives with this font inspired by Konami's Contra series, but this will be a font you'll enjoy using, retro gaming fans! Enjoy!
This is a clone of Super Mario Bros. NESRecreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
There was no glyphs latin on Patrick H. Lauke Redux's font so go check it out: https://fontstruct.com/fontstructions/show/1644314/akumajo-densetsu-nes
I used to clone them, so I can help Patrick Lauke to complete this font with letters on it.
This is a clone of Akumajō Densetsu (NES)Recreation of the primary pixel font from Konami's "Akumajō Special: Boku Dracula-kun" (1990) on the Nintendo Famicom. It includes an almost complete set of hiragana and katakana characters.
Note that in the game, the dakuten and handakuten are rendered as a character on the preceding line, while this recreation includes characters with these diacritics in the correct position in the correct character codepoints themselves - for this reason, the characters themselves are taller than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Wai Wai World" (1988) on the Nintendo Famicom.
The original was only released in Japan, and contains a complete set of katakana, with a handful of latin characters (used mostly on the start screen). This recreation includes additional characters to complete the set of uppercase latin characters.
In the game's tileset, the dakuten and handakuten for the katakana are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Pixel font recreation from Konami's classic "Gradius" (1986). A variation on the generic Nintendo font, most notable in the letters V, Y and in some of the numeral. This font includes the special characters from my standard Nintendoid 1 to make it more generally useful, and for the first time includes the strange "horizontal semicolon" used on most of the early Nintendo games' start screens.
EDIT August 2019: it appears I was off by one pixel on the "horizontal semicolon". Fixed now.
This is a clone of Nintendoid 1recreation of the monospaced pixel font used for the start menu and options screen in konami's "batman returns" (1993) for the SNES. this version expands (and tweaks) the punctuation characters present in the actual game's tile set.
Recreation of the pixel font from Konami's "Getsu Fūma Den" (1987) on the Nintendo Famicom.
This font includes a full set of hiragana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The font also includes a set of box drawing characters, mapped to the "box drawings light" glyphs (U+2500, U+2502, U+250C, U+2510, U+2514, U+2518). Note that because the font is now taller than 8 pixels due to the dakuten/handakuten characters, these will only line up if explicitly set to an 8 pixel high grid.
Only the characters present in the game's tile set have been included.
Recreation of the font used in the arcade version of Konami's "cute 'em up" "TwinBee" (1985), expanded to include some more special characters. In the game, on-screen text uses both an outline color and a separate fill. To achieve the same look, you can combine TwinBee Outline with TwinBee Solid.
Companion font for TwinBee Outline, based on the arcade version of Konami's "cute 'em up" "TwinBee" (1985), expanded to include some more special characters. In the game, on-screen text uses both an outline color and a separate fill. To achieve the same look, you can combine TwinBee Solid with TwinBee Outline.
This is a clone of TwinBee OutlineRecreation of the thin pixel font from Konami's "Contra: Hard Corps" (aka "Probotector", 1994) on the Sega Mega Drive/Genesis.
This font is used for dialogue lines, such as the mission briefings and short conversations before/after boss battles.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Escape Kids" (1991).
Note the "greek small letter alpha" (U+03B1), "white circle" (U+25CB) and the pointing finger icon, mapped to "rightwards arrow" (U+2192).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used in Konami's ZR107 BIOS based games - "Road Rage: Speed King" (1995), "Midnight Run" (1996), "Winding Heat" (1996). Only the characters present in the BIOS' tile set have been included.
"This is Solid Snake. Respond, please." Recreation of the font from Konami's classic "Metal Gear" (1987) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
Update 4/5/2018: fixed code point for the quotes and double exclamation mark; added the carriage return, box drawing elements and copyright symbol; removed the incorrect em-dash and vertical pipe.
Recreation of the monospaced variant of the pixel font from Konami's "Suikoden" (1995) on the PlayStation.
This variant is used for shop, inventory and battle dialogs (though these also use an additional, smaller font).
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606). In addition, note that the lowercase "t" character is slightly different from the proportional variant of the font.
Only the characters present in the game's tile set have been included.
This is a clone of Suikoden