1:zh 2:ch 3:sh 4:(zh, ch, sh, r, z, c, s)-i 5:-ai 6:-i-(V) 7:-u-(V) 8:---ng 9:---n 0:-o -:-ei ^:--ê
q:q w:w e:-e r:r t:t y:y u:u i:i o:-o p:p @:--a [:-ou
a:-a s:s d:d f:f g:g h:h j:j k:k l:l ;:-ng ::-n ]:-ao
z:z x:x c:c v:ü b:b n:n m:m ,:, .:. /:! _:yu-
!:tone1 ":tone2 #:tone3 $:tone4 %:-ai &:-i ':-u (:-ng ):-n =:--ei ~:-ê |:'
Q:ai W:wu E:e R:-r T:--r Y:yi U:-ü-(V) O:o `:、 {:--ou
A:a D:ei F:-e G:---r H:ê L:ou +:; *:: }:--ao
Z:ao V:yu B:----r <:( >:) ?:?
Please see the Kynaatt Language and alphabet chart for Katemayar at kynaatt.com
This is a clone of Atemayar (Rigid Script)Key on keyboard => Resulting letter:
Ss => Ââ Ee => Ŵŵ Uu => Ŷŷ Kk => Ẃẃ,Ýý Ll => Ẅẅ,Ÿÿ
\ => thousands place marker | => affix separator
` => 00 ~ => 000
Left/right => Lowercase/uppercase variant:
,/< => end of sentence ./> => end of section ;/: => sentence pause
[/{ => left parenthesis ]/} => right parenthesis
-/_ => left quotation mark =/+ => right quotation mark
//? => question mark '/" => exclamation mark
https://www.omniglot.com/conscripts/demano.htm
This is a cloneHere is my rendition of the Taiogeuna alphabet featured on Omniglot. I was able to create a glyph for every character in the "Basic Latin" pack which eliminates the need for any accented letters (as my other fonts commonly use), please refer to the chart below for the un-transliteratable characters. I hope you enjoy. :D
AE = a (only lowercase)
EO = e (only lowercase)
AI = i (only lowercase)
OI = o (only lowercase)
UE = u (only lowercase)
CH = Q
DH = B
PH = F
SH = X
TH = K
ZH = J
Start of Sentence = ,
Double Vowel = *
Start of Line = #
Here is a quick font I made based on my Tedoless Eriseci font. I was curious to see how Eriseci would look if it was written with completely separated characters like Altrimaya or Atemayar. I hope you enjoy. :D
Eriseci is featured on Omniglot where you can find the original alphabet and creator, the numbers are credit of Atemayar (also featured on Omniglot). I understand this font is not how the alphabet was intended, it is simply an artistic take on the script. If you truly enjoy Eriseci, please do see my first Eriseci font on this website which has the capability to type the alphabet as intended. Thank you.
This is a clone of Tedoless EriseciHere is an extended version of my Atemayar Rigid Script. This script has taken me years to get to the point where it is. It is incomplete however I figured I would release it with the current list of characters that I have created. While I plan to complete it, it will be some time before this is achieved so please bear with me as life tends to get in the way sometimes.
I began this font August 31, 2017, and I'm releasing it 30 days short of its 2 year anniversary.
Based off the original alphabet of Atemayar Qelisayér featured on Omniglot created by Simon Halfdan Hvilshøj Andersen. Credit for all the original characters of this alphabet goes to him, as well as credit for inspiration. Some characters in this alphabet are wholly original to this font (most are not however), these are inspired wholly by the original Atemayar alphabet in one way or another.
I truly and sincerely hope you enjoy, this font is made for all to enjoy and to spread such a beautiful alphabet to be used for all languages and all writing systems. I love Atemayar more than any existing writing system, I take all my notes in it, and I wish that Simon Halfdan Hvilshøj Andersen's alphabet will be spread around the world and used by many.
The alphabets can be categorized into groups based on the following criteria:
- Pseudo-Atemayar: shares no letters with Atemayar, but appears similar
- Semi-Pseudo-Atemayar: shares a few characters with Atemayar, but overall still looks like its base alphabet and can't be read by Atemayar users
- Modified Atemayar: Follows all/most of the same letters as Atemayar, however has added or modified letters as well
- Classic Atemayar: Original Atemayar alphabet without change
The alphabets' classifications are as follows:
Basic Latin: Classic (except X, which is a ligature of K and S)
Punctuation (all except . , : ; ? ! ... " '): Modified
More Latin: Modified
Extended Latin B: Modified
Extended Latin A: Modified
Greek & Coptic: Modified
Cyrillic: Modified
Arabic: Modified (reversed letters)
Devanagari: Modified (line above letters)
Georgian: Semi-Pseudo
Armenian: Semi-Pseudo
Katakana: Modified
Hebrew: Modified (reversed letters) ***Incomplete***
Hangul: Pseudo ***Incomplete***
Bopomofo: Modified (dots above letters, ligatures)
Thai: Pseudo ***Incomplete***
Here is my rendition of the Tuimuq Qanaa alphabet featured on Omniglot (specifically, the Lanuuq Qanaa version). I have used Latin Accents in place of the double vowels and for NG (Á for AA, Í for II, Ú for UU, and Ñ for NG). UI is typed with O, and the vowel base is typed with E. Use capital letters for the high diacritics (for above NG, F/V, M, & N) and lowercase for all others. I hope you enjoy this font. :D
Here is my version of the Davé alphabet featured on Omniglot. I did my best to make the proportions as accurate to the handwriting seen on the original source of the alphabet, however some circular patterns (such as the punctuation) were somewhat difficult and sadly might not exactly match the proportions. I hope you enjoy nonetheless.
Here is the font for my first rendition of Altrimaya. One might notice many of these letters differ greatly from my revised and refined Altrimaya alphabet I also have featured here. I figured I should publish this one as well to let users decide which version they prefer. Hope you enjoy!
Please note however that I will likely only make fonts from my Revised Altrimaya alphabet, not this one. Regardless if the title of these other fonts includes "revised" or not, unless specifically stated that it originates from this alphabet it will always originate from Altrimaya (Revised).
Here is my Serif version of my Altrimaya alphabet. This alphabet is developed specifically for use with English and Kynaat (link can be found in comments). Unlike my Atemayar Extended font, this font only covers these following letters and currency symbols:
For English: ABCDEFGHIJKLMNOPQRSTUVWXYZ$
For Kynaat: AÅÃÂBČDĎÐEĚFGĞHIJKLŁMNŇOØÕPRŘSŠTUÛVXYÝZŽ₮
This is a clone of Altrimaya (Revised)Heres an alphabet I created mostly from inspiration from the Atemayar (A, D, E, F, G, I, K, S, T, V, W) and Georgian-Nuskhuri (C, H, R, U) alphabets.
This alphabet is developed specifically for use with Kynaatt (link can be found in comments). Unlike my Atemayar Extended font, this font only covers these following letters and currency symbols:
For English: ABCDEFGHIJKLMNOPQRSTUVWXYZ$
For Kynaatt: AÅÃÂBČDĎÐEĚFGĞHIJKLŁMNŇOØÕPRŘSŠTUÛVXYÝZŽ₮
(Please note this is an outdated version of the Kynaatt Alphabet)
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
*
Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
*
Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
*
Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
*
In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
*
- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"
From my game Trap Farmer Brer Brah.
The 21 symbols of the written language used by "Eshira" - terrestrial zooid colonies amalgamated from bacterial, viral, fungal, plant, and animal components. Eshira use this language by secreting an enzyme at the top of their rocky, stromatolite-like structures, dissolving the material to reveal white glyphs. These glyphs are extremely shallow engravings, and material is removed much slower than it is added through metabolism. They are formed so that wind, rain, UV exposure, and/or wave action naturally weather them off in a day's time.
Each glyph represents an entire concept, question, plea, or rebuke. The glyph that appears depends on the eshira's environmental conditions and treatment. Intelligent creatures on Planet Fyromr read these glyphs to determine whether the fishing is good, what the weather will be like, whether their aquacultures and aquatic farms are healthy, and so on.
An eshira only etches one glyph at a time, so these symbols are only ever meant to appear one at a time. All the eshira in a particular place tend to produce the same glyph at low tide.
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".