This is a recreation of a font used for the Options menu and the Level Select in Sonic 3 Complete, a Sonic hack.
Credit goes to the Sonic 3 Complete team.
Inspired by Greenstar987's GS Unicode 2.0 series (General idea), and Paul Hardy's GNU Unifont (Proportions). I gotten the idea to create a pixel font that supports Unicode.
-- Planes --
Plane 0 - Basic Multilangual Plane — [Here]
Plane 1 - Supplementary Multilangual Plane — [Here]
Plane 2 - Supplementary Ideographic Plane — [Here]
Plane 3 - Tertiary Ideographic Plane — [Here]
[No characters have been defined in planes 4 through D as of Unicode 14.0]
Plane E - Supplementray Special-purpose Plane — [This]
Plane F - Supplementary Private Use Area-A — [PUA]
Plane 10 - Supplementary Private Use Area-B — [PUA]
-- Note --
This font encompasses a plane, which doesn't have very many meaningful Unicode characters, but will still contain everything that is encoded.
Plasticity (formerly LTime) worked very hard on this font, and I worked hard on reconstructing it. If you're one of those "logo kid" users, Plasticity and I can't trust you to use this font properly, which is why it hasn't been published until now. By using this font, you are fully responsible for everything you do with it. If you make a mess out of it, you're cleaning it up.
This font was reconstructed from the font used by Plasticity. I took screenshots of the letters from Plasticity's live streams and thumbnails, and used them as references to reconstruct the letters and numbers.
Now, Plasticity uses a different font since his name change, and if I reconstruct that font, there's no way I'm going to publish it.
This font supports most Western, Vietnamese, and African diacritic letters, except for many of the Extended Latin B letters, and also supports a Cyrillic alphabet with the exception of some letters found in other Slavic and Mongolic languages.
A font made for a LuneKnight, a Terraria mod by yours truly. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken too seriously. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade. Actually, most of the quirks this font possesses are present to help present a handmade look.
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
A random console font.
It has characters to draw 16-segment displays, boxes, and text.
NOTE: When drawing with the weird characters you will need to separate sections with a space.
Eliminated various differences between the original. Fixed some length issues.
HUD suitable for Sonic 1, 2, 3, 3&K and CD.
Lowercase ported from Sonic CD 0.02
Hi, if you liked to use my work, here is just my reminder,virama is placed so that Ba becomes BI for example in the letter z, so that Ba becomes Bo in the letter X and the vowel killer in the letter C. the letter Q is Pamudpod, in J and Ñ the letter Nga