This font was created for my roleplaying game. It is intended to be written in vertical columns with the hexagon starting a new paragraphm the large T-shapes start each new line, and the hooked bars are for adding extra information to words.
A vaguely Russian-looking font which is used in various media relating to The Boris Barkov Show.
An attempt at Gridbug in 2x2!
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
Initially made for NW & SW European members' languages this typeface has grown over time to include glyphs for most European languages. My friend Ray will be happy to see Welsh and my friend Johneen can write in Maori :)
Thanks to TCWhite I've found the 2E2E point to place my favourite punctuation/symbol correctly.
I've sent this to be rewiewed for Google Fonts. Having done so I'm stuck, I don't know how to proceed there: how can I get people to look at it, comment?!This is a clone of MasterClass 1
This is one of my more advanced non-pixel fonts.
Done with 2x2 filters, nudging, and the occasional composite.
Contrast is, for the most part, fully even, making it look like the horizontal strokes are a bit thicker than vertical strokes. Wherever needed, strokes are 1/2 the usual thickness. Horizontal strokes in the descenders are 3/4 the usual weight.
Inspired by ProCon.com.au's HV font series.
- Finish Latin-1 Extensions.
- Add smart quotes and everything in the SuperLatin keyboard layout. (KreativeKorp)
Also, FS bug: Pixel view on fontstructions with 2x2 filters is actually one notch too small, and when I correct that myself, it's a little too low, creating a shadowed (and sometimes, a slightly scanlined) appearance.
Even the artificial thickening doesn't quite hide the brick placement.
Right now, when I download this, Windows says the .zip file is invalid. Trying 7-zip...
7-zip fails too?
A font I designed for the animation series, "The Boris Barkov Show". This is made to look blocky and industrial, but still fairly modern. It's mostly built on a 5x5 grid, and is perfectly useable as a pixel font, but is meant for high-res applications.
The show's titlecards only use this font in uppercase. But, I designed a lowercase for the sake of accessibility.
The show is about a stereotypically Russian, mustachioed, ushanka-wearing pug named Boris Barkov. Apart from speaking both English and Russian, he's able to play the video game "Escape From Tarkov", wield a sword and rifle, and carry and throw objects despite his lack of opposable thumbs. His nemesis is PugB (the Americanized "Rambo" pug) and he's rumored to have shady dealings with Sam Yippington, the Latvian Dachsund arms dealer...
A semibold Gongclonker made to the same specs as the original - 5x5 with no wasted matrix.This is a clone of Gongclonker
1.2: Added Dutch and German.
1.1: Q* were corrected.
1.0: Initial release.
Font used for rAIn, shipboard AI of the RGS-1 Rainbow Loop. This will also likely be used in FLAK materials, as well.
Trying this style out. The name comes from a monster in the game NetHack.
A 5x5 Greek pixel font designed by request for a friend. This is going to be used in some amusing comics! Too bad I won't be able to read them. :D
(This also supports Dutch and English.)
A font for a horror project of mine, its supposed to look slightly off, which it does, only contains basic Latin alphabet and some other fancy symbols, though due to the typefaces general visual style some characters, like the copyright sign, yeng, currency sign and things are not exactly easy to recognise as themselves so really, this font is only good as a fun little thing, not be used in a serious situation were those characters might actually see use. Some of the Greek characters are used to, but they are just funny icons that could be used for decoration, and are illegebel as letters let alone Greek characters. Was also my first font, so, its not brilliant looking.
Version 1.2: Added Greek and Coptic. I don't have the right language support installed to see ALL the glyphs, so a few are still missing...
Another asymmetrical sans-serif made for use in rulebooks for the Freeform Limitless Adventure Kit (FLAK) pen-and-paper game system. This one is classed as a hybrid and works well at all point sizes!
It began as a Constant Height design, but now I don't classify it as such since most of the letters with diacritics are taller than those without. A few letters (eszett, thorn, eta, etc.) are allowed to descend slightly, as well.
This font has also found some use on signage at a friend's bistro!
A modernized, rounded, and truncated version of Marengi. This is made to be a good text editor/chat font. It has very few kerning pairs, so it should render fine in any software.
Ascenders are only allowed to be as tall as the uppercase/numerals, while descenders are allowed to go 2px below the line. This creates a natural line spacing that is readable and not too dense. (Diacritics break this rule, of course... darn them...)
Gone are the curved descenders/termini on letters like gjty. The simpler geometry makes this design more suited to speedreading than its predecessor. In fact, altering those four letters alone improves speedreading on this font by up to 14%!
Original size: 10.5pt (use multiples of this size for pixel perfection)
An asymmetrical boldtype. This will be used in rulebooks for the Freeform Limitless Adventure Kit (FLAK) pen-and-paper game system which I have developed since 2002.
A slightly futuristic and stencilesque design using halfwidth bricks.
The idea here was to make every glyph simple and minimal, not only in terms of geometry but line connections as well. Some glyphs are still more complex/less minimal than others, but I think it's a good amount of variety.
Recreation of the large pixel font from Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. This font is used for the map, level start/end messages, and boss names in the end titles. Only the characters present in the game's tile set have been included.