This is my recreation of the Arial font in pixel form as used for on-screen program guides for Dish Network in the United States and Bell Satellite TV (formerly Bell ExpressVu) in Canada during the 1990s and 2000s, albeit with some modifications...
*This font will be updated occasionally with more characters added... As such, for now, this is NOT a complete set...
8px bold font found in the firmware of the Sanyo SCP-4500.
Extra squared-blocky-rocky western font. Caps only. Waiter, could I have a sarsaparilla drink, please? Based on some glyphs from "Pionner" (1969) by Francisco Gonzales.
I really liked my last slab serif font, and so I decided to make another one. This time, we've put the file on it and rounded the corners.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
UPDATE 07 Oct 17: In February something happened to the font, re-arranging every single brick to somewhere else. I just now got around to fixing it.
Parentheses can be used as caps for the beginnings and ends of sentences.
Isfhawabhai is a sans serif typeface. It is a condensed font designed by Zach Streemke in 2021 using geometric shapes. It broke in 2021. so others can fix it.
This is a monospaced 5x5 (previously 4x5) font, my first custom font made for my Dwarf Fortress play throughs. Inspired font from CG pixel 4x5 mono, by vyznev.