See more:
https://fontstruct.com/fontstructions/show/1975390/molekyule
https://fontstruct.com/fontstructions/show/261862/molecular_3
https://fontstruct.com/fontstructions/show/1456652/mocholataaa55-2-2
https://fontstruct.com/fontstructions/show/2394447/quazonite
https://fontstruct.com/fontstructions/show/843012/fs_himali
https://fontstruct.com/fontstructions/show/1382767/from-a-to-b
https://fontstruct.com/fontstructions/show/376033/scrawl_8
https://fontstruct.com/fontstructions/show/376397/pushpins
https://fontstruct.com/fontstructions/show/1822737/fs-nodice
https://fontstruct.com/fontstructions/show/359675/fs_ink_blot
https://fontstruct.com/fontstructions/show/109135/sirquette_8bit_closed
https://fontstruct.com/fontstructions/show/354056/mertinal
https://fontstruct.com/fontstructions/show/709826/network_9
Recreation of the pixel font from Quintet/Enix's "Terranigma" (1995) on the SNES.
This recreation has been slightly expanded to include additional accented characters that weren't in the German, Spanish, or French translation.
Beyond these, only the characters present in the game's tile set have been included.
The default font used by Adafruit's GFX library. The hex codes correspond to the cp437(true) chart on page 16:
https://cdn-learn.adafruit.com/downloads/pdf/adafruit-gfx-graphics-library.pdf
Hex codes with bit[0] = 0, 1, 8, 9 were unavailable, so bit[2] is set as 1.
(Ex: 0x0001 => 0x0101)