Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha (Large)Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Only the characters present in the game's tile set have been included.
Made for use in my personal projects. Feel free to use for you own stuff, though please give attrubution for any publicly shared works.
Primarily based on the font VCR OSD Mono.
Includes all basic latin ascii characters and a few extra unicode characters.
This font may be updated and modified in the future.
This is a cloneRecreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.
This is a clone of Street Fighter II (Large)Recreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Pitfall: The Mayan AdventureRecreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Cope-Com/Electronic Arts' "Battle Squadron" (1990) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Battle Squadron (Genesis)Recreation of the pixel font from Taito's "Cadash" (1991) on the PC Engine/Turbografx-16.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters in the game's tile set have been included.
This is a clone of Cadash (PC Engine)Recreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)