My take on the Mongolian Horizontal Square script designed by Mongolian spiritual leader Zanabazar to write Mongolian, Tibetan and Sanskrit. It's based on the Tibetan script. The script consists mostly of straight lines and right angles and seemed like a prime candidate for a FontStruct treatment. I've added rounded corners and serifs to make it more visually interesting.
The script has been accepted by the Unicode Technical Committee for inclusion in a future version of the Unicode standard*. This font uses an ad-hoc mapping to Ascii characters: upper case for aspirated plosives, 'f' and 'q' for retroflex plosives and a lot of mappings that make even less sense as I started to run out of Latin letters. The mapping is based on Sanskrit and Tibetan; Mongolian uses some characters differently. However, the font does not do stacked consonants required by the two former.
The script is an abugida: the letter ‹a› is inherent in each consonant letter and the vowel is then modified using diacritics. Initial vowels are written with a special letter, mapped to 'A', that's wider than the rest and has its own set of diacritics, mapped to digits 0–9.
* http://www.unicode.org/L2/L2014/14024-zanabazar-square.pdf
It's called Choices because this basic idea lead to numerous minor iterations that completely changed the character of the...er...characters. All the unused possibilites are now sitting dormant in another font. Perhaps they will become a full font (or three)...someday.
This is a cloneIt's called ajicis because it is built upon the letters done for the wallpaper of Wipeout 3 game team AG Sys. It has the same grid structure but the letters look nothing like the original.
Also, this FS'tion was started on the phone (because I was too lazy to get off the bed and go to the computer). When I saw potential in the created letters, it was saved and opened on the iPad. The rest of the fs was done there. The only thing that couldn't be done on the iPad was adjusting of a composite brick. (It was fixed on the laptop days later.) So, 98% iPad.
@RobMeek: The iPad version worked well. However, Menu->Edit->Copy, Menu->Edit->Paste, etc. got tedious. Can we have the menu commands in icon form docked or floating somewhere on (in?) the tablet version? The icons can be half the size of the Tools icons to save space. Also, can the tools and zoom be docked as well on the tablet version? It would be helpful. Thanks.
This is a clone of tm ajicis originalMy take on the Tai Le/Tai Nüa/Dehong Dai script which is used mainly in the Dehong region in southwest China. The relative blockiness of the letters made it a prime candidate for a FontStruct treatment.
Tai Le was added to the Unicode standard in version 4.0 in 2003. This font however uses an ad-hoc mapping to Ascii characters. Thanks to the limited number of letters (for a Brahmic script) the mapping mostly makes sense. Aspirated plosives are mapped to upper case and tone markers to shift+digit. The latter have been mapped so that they work on both US and Swedish Mac keyboards (and hopefully many others). Luckily there were no conflict between the two.
The script is an abugida: a syllable-initial consonant letter has an inherent vowel ‹a›. Whether a consonant is initial or final has to be inferred from context, however only ‹p›, ‹t›, ‹k›, ‹m›, ‹n› and ‹ng› can appear in final position.
(The letter pair ‹tone 2› + ‹ka› could really use some kerning.)
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)WIP
This is a clone of Sonda Rafeshi sans serif boldComplete Sheikah Alphabet from Zelda: Breath of the Wild.
Includes J, Q, Hyphen, Exclamation Mark, Digits, Vertical Line, Period and Question Mark.
Exact thickness, angles and spacing.
(The "Period" and "Question Mark" characters are never used in game and only appear in the game files. The "Vertical Line" character only appear in the "gyro" controls in "apparatus" shrines and is not otherwise listed in the file that list all other characters. It is not known if those characters should be considered cut/scrapped and if they are canon or not.)
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This font has been superseded by the following (it's identical but you can also change characters to their "pins" variant if you put them in "bold"):
sarinilli.deviantart.com/art/BotW-Sheikah-Font-669623758
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Updated March 5, 2017: The Hyrule Compendium in game shows that that was believed to be digits 1-5 (pins) is actually digits 0-4. Also, it shows that pins are actually in inverted colors.
Updated April 4, 2017: Added a dummy character so that a line spacing of 1.0 will not juxtapose glyphs vertically (a minimal white space will be kept).
Updated April 11, 2017: A datamining of the game reaveals that what was believed to be the "Space" and "Period" characters are actually the "Hyphen" and "Exclamation Mark". Also, the "Period" and "Question Mark" do exist in the game files but are never used in game. Source: spriters-resource.com/wii_u/thelegendofzeldabreathofthewild
Thanks to CalicoStonewolf on DeviantArt.com for providing that link!
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Initial Sources:
- james0x57.github.io/sheikah/ (They've got digit corners wrong. Digit 5 is missing and digit 0 is invalid. Digits are their "pin" variants instead of the actual symbols.)
- imgur.com/a/PnlGQ/ (For Q. Source unknown. They have errors in J, U, W, Y and hyphen.)
- neogaf.com/forum/showthread.php?p=207210063ost207210063 (Original decipherer.)
- gamnesia.com/journals/entry/the-legend-of-zelda-breath-of-the-wild-how-to-decrypt-hylian-runes (For J.)