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Don't worry, this is not a font, this is a picture game. Please, type any uppercase character in the user input window from A to T, then the same character but in the lowercase and then press the space before repeat the operation with other character that you want: Aa (space) Bb (space) Cc (space)... And... Surprise! Here you are my crazy pixel friends. After this, you can mix the characters and play a little bit more creating some funny "monsters": Bd (space) Hp (space) Pt... There are 400 variations to try. Enjoy them!
A medieval pixel font created for use in the graphic adventure game "Quest For Infamy" by Infamous Quests, (C) 2012-2014. Designed for fantasy / RPG-style video games. Uppercase letters inspired by: various German Blackletter, Old English, and Uncial typefaces; "Deutsch Gothic" by James Fordyce; "1454 Gutenberg Bibel" by John H. Schmidt; "Goudy Medieval" by Mentor Type; "Black Castle MF" by Rick W. Mueller; "Two For Juan" by Nick's Fonts; and Exidy's video arcade game "Venture" (1981). Numerals inspired by various Old English and Gothic typefaces.
Third font in a series of three colour pixel experiments, made after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari. This one has a double shadow, which gives an extruded 3D effect at a smaller scale.
A recreation of the Super Mario Maker font. Now with lowercase characters and accents! UPDATES: Sep 13, 2015: I've also been made aware that the '7' has changed between the promotional material and the actual game. I've updated the actual '7' to reflect the in-game character as it is more legible. The '7' in the promotional art is now taking the place of the Dagger (†), because honestly, who uses that? In all seriousness, if anyone can suggest a better home for it, I'm all ears. Sep 17, 2015: Found a reference for the letter 'J' and updated accordingly. Nov 12, 2015: Several glyphs have been updated! Notable changes include the ugly old '*' being changed into a star, and the '†' being changed into a crown, as well as several minor tweaks here and there.
This is a clone of Super Mario MakerIn 1981, Konami introduced the worlds first side scrolling shooter video game, called Scramble. This game took many quarters from me as it was a regular stop walking home from school to play. It had forced scrolling from right to left with a fighter jet infiltrating harsh terrain and enemy bases. In 1987, the company Irem produced R-Type - a side scroller with heavy graphics that was like Scramble on Steroids. The fighter crafts had different weapon capabilities that could be upgraded. Originally, the "R" series of spacecrafts stood for "Ray," like ray gun. RayType Alpha represents a time in between Scramble and R-Type, with RayType Alpha representing the first alpha version of the series. In my game, each letter becomes a chamber in the enemy's giant spacecraft environment. The spaceship must fly through each chamber, shooting down turrets and projectiles, while collecting powerups dispersed on specific locations of only certain letters. Like StepWyze, This is also an actual game (proof of concept only) that is unfinished, but I will post a link as soon as I have enough playable elements coded in. This font is heavily packed, maximizing the GameComp-required 48 grid spaces. 12.02.14 Game Uploaded!
This is a cloneJust in time for the "Olympic August", this font is perfect for all sports enthousiasts specially for(followers of) team sports. The font is great for posters and invitations, too. It is ideal for colouring in. Make a blank t-shirt with round neck line by using "[" plus "]".
IMPORTANT NOTE: THIS FONT IS NO LONGER BEING WORKED ON. I HAVE A BIGGER FONT TO WORK ON FOR THE TIME BEING.
YOU ARE FREE TO CLONE AND FINISH THIS FONT IF YOU WANT.
Finally done. Phew! It took two days to make this. This is a full collection of 5×7 Dot Matrix characters as seen on many devices, like Texas Instruments calculators. A lot of these are custom. Sources include TI-83, TI-86, TI-89, Casio Monochrome Graphing Calculators, Casio fx-115ES PLUS, and the rest, I created them myself. I included fractions for those themes on Microsoft Office don't have matching "1/3" and other fractions with the "1/4", "1/2", and "3/4". The fullwidth characters are substitutes for the other characters in the regular style, such as the math "x" and "y" from Casio.
Please note that character sets like Arabic and some Math Operators are beyond 5×7 pixels. If you want to know why? Because Arabic is very big and if I put it all in 5×7 pixels, the text will look weird, won't really fit inside, and there would be no point to it. I left it as is. Roman Numerals cannot fit if you were doing the "VIII" character, for example.
Enjoy!
8/28/2019: Font created.
1/7/2020: Added characters in the following form: Fullwidth and Halfwidth are used for making TI-73 Explorer characters, plus actual monospace setting characters. Note that Runic, Tagalog, and Hanunoo are replaced with character variants. The last variation of a character is from Minecraft's font. The fractions are also changed to level the line spacing. The wide "M" is never ever for use on Monospacing.
1/8/2020: More variations are added, extended to replace Buhid. I also added other math symbols and more. To type x̄, press unicode shortcut and type 01b2. To type ȳ, press unicode shortcut and type 01b3. I also added over a hundred, or two hundred, more characters to stock up on the font. Oh and I changed the filters to separate the pixels for a more pixel and retro look. Also fixed the spacing on the "Щ" character.
9/8/2020: Added a bunch of more characters to the font set.
8/25/2023: fixed the license so that the download works now.
Feeling inspired after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari, I set out to make my own 8x8 pixel font. I worked with a similar approach to the one I used in the larger grid font offstruct rgb.
First started in Adobe Illustrator, each character consists of three iterations of the same 6x6 pixel letter: in RGB Red, Green and Blue. These were layered, offset by one pixel diagonally, filling the 8x8 box. To achieve additive blending, I applied the "Lighten" transparancy setting. Combinations of overlaying these three primary RGB colours result in the secondary RGB coloured pixels Yellow, Cyan and Magenta. In the additive mixing of coloured lights, the equal blending of all three primary colours results in White. All pixels were then entered manually into the fontstructor and black pixels were added for display purposes.
Recreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.
This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).
As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).
Only the characters present in the game's tile set have been included.
Updated 9 July 2022 to include additional accented uppercase characters, and the star icon.
Large font used in numerous Atari video arcade games, 1984-1987. As the original font uses three different colors for a font-smoothing effect, I attempted to replicate it in two-color by using differently-sized squares. Not sure how well that works; as such, any suggestions are welcome. Best below 20 pt.