Recreation of the pixel font from the Dooyong/Atlus' "Pollux" (1991), which was also used in "Gulf Storm" (1991).
The lowercase (which was also present in "The Last Day" (1990) by the same company) is not used in the games.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from NMK's "Hacha Mecha Fighter" (1991).
This font includes a full set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles (with one exception). In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from KID/VAP's "Doki! Doki! Yūenchi: Crazy Land Daisakusen" (aka "The Trolls in Crazyland", 1991) on the NES. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Teenage Mutant Ninja Turtles III: The Manhattan Project" (1991, released in Japan as "Teenage Mutant Ninja Turtles II: The Manhattan Project") on the Famicom/NES.
This tile set originally included only a partial set of hiragana and katakana characters - these have been extended a bit in this recreation to make it more useful, but it's still not 100% complete. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
The original tile set was, oddly, also missing the latin "Q". This has been added here for completeness.
Apart from this, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/Image Works's "Back to the Future Part III" (1991) on the Sega Mega Drive/Genesis.
While the font includes a complete lowercase, this isn't used in the actual game.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Westone/Sega's "Wonder Boy in Monster World" (aka "Wonder Boy V: Monster World III", 1991) on the Sega Mega Drive/Genesis.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned vertically above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the latin pixel font from Wolf Team's "Arcus Odyssey" (aka "Arcus Spirits", 1991).
The alphanumeric characters are the same as Wolf Team's "Granada" (1990), but with different punctuation and special characters. The font remained the same between the original (on the Sharp x68000) and subsequent ports to the Super Famicom and the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set (on the Super Famicom) have been included.
Recreation of the pixel font from Data East's "Death Brade" (aka "Mutant Fighters", 1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Copya System/Seibu Kaihatsu's "Raiden Trad" (aka "Raiden Densetsu", 1991) on the Sega Mega Drive/Genesis.
For the most part, it is identical to the original arcade version, but with subtle tweaks to the "J", "O", the exclamation mark, and with fewer special characters/punctuation marks.
Only the characters present in the game's tile set have been included.
This is a clone of RaidenRecreation of the title screen pixel font from Seibu Kaihatsu/Hudson Soft's port of "Raiden" (1991) on the PC Engine/TurboGrafx-16.
The ROM is missing a few characters, so this extended recreation includes custom letters for "J", "Q", "W", "X", "Y", and "Z". Apart from these, only the characters present in the game's tile set have been included.
Recreation of the monochromatic version of the pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This monochromatic version is used in game for notifications and status messages at the bottom of the screen, on a green gradient "ticker".
Only the characters used in the game have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Golden Axe II" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Presenting Virgin Games and McDonald's M.C. Kids, released in 1991 (or 1992), this game is made for kids, as long as a cartoon made of: M.C. Kids Adventures.
Presenting Parker Brothers, Sculptured Software, Arcadia Systems, Tonka Corporation, Beverly and Ma 10105's Monopoly, released in 1935. On December 31, 1935, the now ubiquitous winner-take-all board game Monopoly was patented (Patent Number 2,026,082). Since that day, it has been translated into 37 languages and evolved into over 200 licensed and localized editions for 103 countries across the world. And it was released in 1991 for the NES.
Presenting Paramount Pictures and Ocean's Addams Family, released in 1991. This font is based on movies, especially this font is similar to Parasol Stars, which was created by Patrick H. Lauke (redux).
This is a clone of Parasol Stars (NES)Presenting Sony Imagesoft, Epic Games and Ocean Software's Hudson Hawk, released in 1991 in movies only, for NES and Gameboy. This was based on movies.
This is a clone of MonopolyRecreation of the pixel font from SETA/Visco's "Caliber .50" (1991) on the Sega Mega Drive/Genesis.
The font includes an almost complete set of (unused) hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Presenting Taito's Taito Chase H.Q. (aka. Chase HQ, or Chase H.Q.), (formerly Taito Chase HQ), released in 1988 for the arcade and 1989 for the Famicom, and for the unreleased version, released in 1991 for the NES.
Presenting Taito and Tad Corp's Toki, (aka. Juju Densetsu, translated: The Legend of Juju), released in 1989 for the arcade, and 1991 for the Famicom and NES. This font was created at the arcade version by Patrick H. Lauke.