This is a font based on the "AIQ BKR" cipher, one of several invented by Heinrich Cornelius Agrippa in his writings on the occult (specifically the Kaballah). This was originally a box cipher for Hebrew letters, based on the numerical value of certain letters.
This is not a true AIQ BKR. I have added missing English letters ('e' is just so useful!) and a disambiguous set of digits 0-9.
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".
In school I used to hand-draw fonts wherein every letter was cut down and relied on the letters around it to form itself. This is an attempt at doing the same with Fontstruct bricks.
"Cadcutters Print" is an anagram for "Truncated Script".
Since it's a bit tough to read it unambiguously, I also consider it a very weak cipher.
Original size: 5.25px (use multiples of this value for pixel perfection)
Want to see a magic trick? This font quickly loses readability when it is shrunk or enlarged from its original size! It's like an anti-font, judging you for wanting to use it.
I think this makes excellent placeholder text at small sizes, though to the uninitiated it might just look like blurry Braille.
This is a clone of CelLCDA cipher used by robots in my game "Anime Girls vs. The Cavemen". It's a way for robots to communicate in plain sight without organic lifeforms suspecting anything.
The robots are repositioning the dials on electronic devices (including themselves), and the dial positions are being used to encode information which can be read off by other robots. The same is true of the VU meters, indicator bars, etc. - the robots adjust a device's parameters until the meters are operating within a given range.
The actual mapping of symbols to glyphs is scrambled in every game. Additionally, the robots speak to each other using a language that resembles Assembly. It's up to you to scramble these when coming up with your own cipher...
Since the original art style for this game used chicken-head style knobs on the electronics, this gets the amusing name "Chicken Head Cipher".
Original size: 6pt (use multiples of this value for pixel perfection)
10x10 fantasy- and RPG-related icons. The bigger they are, the better they look!
This is finished! I'm happy to hear out and possibly implement others' suggestions, though.
*
A - Knight's Blade
B - Warrior's Shield
C - Paladin's Helmet
D - Samurai's Armour
E - Wizard's Potion
F - Thief's Keys
G - Monk's Rosary
H - Dwarf's Pickaxe
I - Necromancer's Scroll
J - Sorceress' Staff
K - Shaman's Totem (Spider)
L - Ninja's Glove
M - Assassin's Bow
N - Cleric's Holy Symbol
O - Viking's Hammer
P - Bandit's Buckler
Q - Barbarian's Axe
R - Druid's Mandrake
S - Priest's Altar
T - Jester's Crowns
U - Warlock's Book of Shadows
V - Witch's Lantern
W - Dancer's Lei
X - Hypnotist's Charm
Y - Miner's Hat
Z - Explorer's Map
a - Trapper's Caltrops
b - Demolitionist's Arsenal
c - Vampire Hunter's Boomerang
d - Herbalist's Bag
e - Archaeologist's Fossil
f - Goblin's War Trumpet
g - Gourmand's Platter
h - Musician's Harp
i - Gladiator's Net
j - Oracle's Beads
k - Bard's Singing Sword
l - Spelunker's Rope
m - Merchant's Abacus
n - Gambler's Dice
o - Siege Operator's Catapult
p - Aztec's Warclub (Macuahuitl)
q - Drunken Master's Jug
r - Fighter's Headband
s - Judge's Gavel
t - Guru's Meditation Balls
u - Dungeoneer's Folding Ladder
v - Moneychanger's Scales
w - Cultist's Altar
x - Magician's Hat
y - Friar's Cross
z - Fisher's Harpoon
0 - Skeleton
1 - Kobold
2 - Goblin
3 - Bone Dragon
4 - Pumpkin Head
5 - Slime
6 - Vampire
7 - Imp
8 - Dragon
9 - Mimic
. - Chest
, - Pile of Loot
*
See also: Donjon16, Militaricons, Travelicons
A font wherein the uppercase glyphs are designed to be embellished by the lowercase. Type your word or phrase in uppercase, then frame it with two adjacent lowercase letters such as a+b, d+c, e+f, k+l, etc.
I suppose this font could also be put to some cryptographic use!
kiHAVE FUN!jl
An omnilingual cryptographic system which disguises itself as a scrambled substitution cipher. Glyphs are prearranged in groups of four and it is the differences between items within these groups which comprise the actual information. These "words" represent and describe any sound made by any method with any frequency content, and their "strings" (monolinear arrangements) describe the shape, structure and context.
The details of how to properly encode/decode these symbols will remain secret. This is designed in part to inspire others to invent their own systems of this kind. Think about how to do what I claim here to have done, carry it out, and you will have devised yourself something which is human-readable on its own yet as secure as a One-Time Pad.
Gemseeker texts feature in several video games of mine, although the system is only used to display jokes and Easter Egg messages. People know I'm on this site by now, so I can't give them all away on here, can I? ;)
A font wherein each glyph is depicted through the placement of exactly 5 pixels on a 5x5 grid. This was inspired by basketball where only 5 players per team are on the court at once.
I feel these glyphs could be useful for board games since it takes very few pieces to render these shapes.
This is used in Virtual Gremlin for instances when the Gremlins/'pets' speak. Since Gremlins are literal glitch creatures and not the best at communication (and since 5x4 is a very odd size), some letters are turned and others are split. This lends the font some use as a weak cipher.
Technically, Gremlin 5x4 is also a conlang. Every glyph has associated sounds which are unique to the Gremlins speaking them. I call this conlang "Glitch English". Perhaps, now that I have this font ready-made, I can set about making a dictionary. :^)
Original size: 6pt (use multiples of this value for pixel perfection)
Earliest version of Gremlin Cipher, a scrambled cipher. This version (V1) has no numerals. V2 had numerals and other symbols included and scrambled every glyph, but V2 is not possible to make in Fontstruct since only "space" can be used to create empty space.
- LEGEND -
A - n
B - K
C - e
D - W
E - j
F - y
G - o
H - S
I - c
J - P
K - J
L - f
M - Y
N - I
O - G
P - l
Q - i
R - v
S - d
T - ,
U - N
V - b
W - z
X - V
Y - m
Z - R
a - x
b - U
c - g
d - q
e - '
f - h
g - a
h - !
i - C
j - X
k - A
l - .
m - B
n - "
o - M
p - Z
q - L
r - u
s - O
t - Q
u - H
v - F
w - E
x - s
y - w
z - D
. - t
, - r
! - k
? - T
' - p
" - ?
- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
*
Original size: 5.25pt (use multiples of this value for pixel perfection)