An omnilingual cryptographic system which disguises itself as a scrambled substitution cipher. Glyphs are prearranged in groups of four and it is the differences between items within these groups which comprise the actual information. These "words" represent and describe any sound made by any method with any frequency content, and their "strings" (monolinear arrangements) describe the shape, structure and context.
The details of how to properly encode/decode these symbols will remain secret. This is designed in part to inspire others to invent their own systems of this kind. Think about how to do what I claim here to have done, carry it out, and you will have devised yourself something which is human-readable on its own yet as secure as a One-Time Pad.
Gemseeker texts feature in several video games of mine, although the system is only used to display jokes and Easter Egg messages. People know I'm on this site by now, so I can't give them all away on here, can I? ;)
A cipher used by robots in my game "Anime Girls vs. The Cavemen". It's a way for robots to communicate in plain sight without organic lifeforms suspecting anything.
The robots are repositioning the dials on electronic devices (including themselves), and the dial positions are being used to encode information which can be read off by other robots. The same is true of the VU meters, indicator bars, etc. - the robots adjust a device's parameters until the meters are operating within a given range.
The actual mapping of symbols to glyphs is scrambled in every game. Additionally, the robots speak to each other using a language that resembles Assembly. It's up to you to scramble these when coming up with your own cipher...
Since the original art style for this game used chicken-head style knobs on the electronics, this gets the amusing name "Chicken Head Cipher".
Original size: 6pt (use multiples of this value for pixel perfection)