The entire first standard ASCII set of the font used in various Hummer Team games. The original ones are the uppercase letters, numbers and colon, afaik.
I might do the second ASCII set soon.
Use however you want. No credit needed.
A recreation of the font from The P'radikus Conflict on NES. A fairly unknown game by the infamous developer Color Dreams, known for their unlicensed NES games.
The original font was all uppercase and had very little punctuation so I added the rest myself trying to match it design of the original as best as I could.
Recreation of the pixel font from Compile/Tonkin House/ASCII Corporation's "Gun-Nac" (1990) on the NES. Note the diamond character, used for menu/shop item selection, mapped to U+25C6. Only the characters present in the game's tile set have been included.
"This is Solid Snake. Respond, please." Recreation of the font from Konami's classic "Metal Gear" (1987) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
Update 4/5/2018: fixed code point for the quotes and double exclamation mark; added the carriage return, box drawing elements and copyright symbol; removed the incorrect em-dash and vertical pipe.
Recreation of the pixel font from Square/Acclaim's "The 3-D Battles of WorldRunner" (aka "3-D WorldRunner", "Tobidase Daisakusen", 1987) on the NES.
Only the characters present in the game's tile set have been included.
Presenting Taito's Wrath of the Black Manta, (aka. Ninja Cop Saizou), released in 1989. This font is similar to Operation: Wolf, but with lowercase letters version, a full font set and a similar font to Operation: Wolf.
Recreation of the dialog pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Only the characters present in the game's tile set have been included.
Recreation of the bold variant pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Includes the punctuation/special characters from the regular (non-bold) dialog version. Only the characters present in the game's tile set have been included.
This is a clone of Code Name: Viper (NES)Presenting Carolco Pictures, Carolco and Pack-In-Video's Rambo, released in 1987 (or 1985 and 1988). This font is similar to Predator (NES). This font based in movies, which was completely moved to the Rambo Series. This is similar to Nintendoid font, which was created by Patrick H. Lauke, of the particular.: the lowercase, custom numbers and the sexy ampersand are worth pointing out here. And Rambo does not have japanese fonts so; this font is similar to Predator (NES) (Complete).
This is a clone of Predator NESPresenting Tierheit and Sunsoft's Pescatore (Prototype), released in 1991.
Activision's "Predator" (1987) on the NES is generally regarded as a dreadful game...but the pixel font used in the start screen and the story intro (but not in the game itself) is an interesting variation of the more standard Nintendoid font. In particular, the lowercase, custom numbers and the sexy ampersand are worth pointing out here. A few minor tweaks have been applied to the quotes and punctuation, to more easily make it fit with the overall rhythm of the letters.
EDIT (August 2019): fixed the incorrect "Q" (which came from the in-game font) and changed quotes and punctuation back to their original (slightly unbalanced) look for accuracy. The only small concession I made is to move the numbers by one pixel to the right to make them work better when paired with letters.
This is a clone of Nintendoid 1Recreation of the pixel font from LJN's much reviled "The Uncanny X-Men" (1989) on the NES. Note the alternative "A" and "V" characters, mapped to upper- and lowercase. This font also includes basic box-drawin elements.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from KID/VAP's "Doki! Doki! Yūenchi: Crazy Land Daisakusen" (aka "The Trolls in Crazyland", 1991) on the NES. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Enix's "Dragon Warrior II" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the pixel font from Enix's "Dragon Warrior IV" (1992) on the NES.
Identical to "Dragon Warrior III" (1990), except for the full stop and ellipsis punctuation marks, and the absence of the semicolon.
Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the pixel font from Enix's "Dragon Warrior III" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior IV (NES)Recreation of the 6px pixel font used in Nintendo's "Super Mario Kart" (1992) on the SNES. In the game, the font has a 2px spacing to account for the outline. In this recreation, I opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added ":" and "," and fixed incorrect "Q", "V", "(" and ")"