6831183
Published: 2nd May, 2024
Last edited: 24th October, 2015
Created: 6th September, 2009
Based on the output from the Mullard SAA5050 teletext character generator as used in the venerable BBC Microcomputer's "MODE 7". Smoothed out by hand: not as authentic as Mallard Blocky, but maybe a little more usableThis is a clone of Mallard Blocky
3401131
Published: 2nd May, 2024
Last edited: 7th September, 2009
Created: 7th September, 2009
Based on the output from the Mullard SAA5050 teletext character generator as used in the venerable BBC Microcomputer's "MODE 7". Taken from the original SAA5050 data sheets.
A smaller version of "Blockier": just the raw data sheet pixels.This is a clone of Mallard Blocky
3601133
Published: 2nd May, 2024
Last edited: 20th August, 2012
Created: 3rd October, 2009
Clone of Mallard Smooth, tweaked to be proportional rather than monospaced. By no means perfect, and to be honest, I got a bit bored!This is a clone of Mallard Smooth
40690
Published: 2nd May, 2024
Last edited: 24th March, 2015
Created: 12th March, 2015
A modular type face with only capital letters and some punctuation. Inspired by video games from the 1980's.
171675
Published: 2nd May, 2024
Last edited: 19th July, 2014
Created: 19th July, 2014
Recreation of the pixel font from the C64 version of the Gargoyle Games/Elite platformer "Scooby Doo in the Castle Mystery" (1986).
Only the characters used in the game have been included.
320125
Published: 2nd May, 2024
Last edited: 30th July, 2012
Created: 30th July, 2012
Outlines for the reduced-size numerals from my Final Fantasy 3 Extra font, used to show hit points for attacks and healing during battle, as well as the "Miss" mapped to the exclamation mark.This is a clone of Final Fantasy 3 Extra
311764
Published: 2nd May, 2024
Last edited: 30th July, 2012
Created: 29th July, 2012
This companion to my primary Final Fantasy 3 font contains the additional characters used for the FFIII title screen, plus the reduced-size numerals used to show hit points for attacks and healing during battle (which measure 6x6px, 1 pixel shorter than regular numerals, to allow for an outlined display that still fits in the NES' 8x8px sprite grid). As a bonus, a small concession to my usual font purity: I've mapped the 16x8px "Miss" (also used to denote attacks during battles) on the exclamation mark character!This is a clone of Final Fantasy 3
2501804
Published: 2nd May, 2024
Last edited: 22nd August, 2014
Created: 25th July, 2012
Recreation of the font used in Capcom's "Mega Man 3" (1990) - only the alphanumeric characters - and "Mega Man 4" (1991) - alphanumerics and all punctuation/special characters.
Note the lowercase "r", used for "Dr.Wily" and "Dr.Light", and the "<" and ">" characters.
The main difference from the Mega Man 1+2 font are the "K" and "Q" characters, the "r.", the spacing on the "1" and the shape of the comma and single quote.
Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.This is a clone of Mega Man 1+2
1311765
Published: 2nd May, 2024
Last edited: 22nd August, 2014
Created: 24th July, 2012
Recreation of the font used in Capcom's "Mega Man" (1987) and "Mega Man 2" (1988).
Note the lowercase "r", used for "Dr.Wily" and "Dr.Light", the "<" and ">", and the "TM" character, which is actually double-wide at 16px (compared to the other characters which follow the classic Nintendo 8x8px tile size).
Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
91632
Published: 2nd May, 2024
Last edited: 6th November, 2015
Created: 5th November, 2015
Recreation of an unused font from Taito's "Power Blazer" (1990) on the NES. Only the characters present in the game's tile set have been included.This is a clone of Power Blazer (NES) Alternate
390985
Published: 6th April, 2008
Last edited: 8th April, 2008
Created: 6th April, 2008
Based on the font used for the Acorn range of computers, using a 8 x 8 grid to contain all type and minimal desenders
250965
Published: 21st April, 2008
Last edited: 22nd April, 2008
Created: 21st April, 2008
This is my first Pixelfont called "8bitkonsole".
I originally designed the letters in photoshop and converted them into a ttf, when I found out about fontstruct.
60823
Published: 20th May, 2008
Last edited: 24th May, 2008
Created: 20th May, 2008
Inspired by my childhood with old 8-bit computer of Czechoslovak production - PMD-85
962983
Published: 4th August, 2009
Last edited: 4th August, 2009
Created: 4th August, 2009
The font from the TRS-80 Color Computer, one of the computers I cut my programming teeth on. Characters were traced directly from the system ROM. (I still have the thing in my closet!)
Currently only includes the standard ASCII characters, although I'm considering adding the international characters from the ROM.
910952
Published: 10th August, 2009
Last edited: 10th August, 2009
Created: 4th August, 2009
The 'Tuxedo' font from Electronic Arts' Deluxe Paint II for MS-DOS. Also seen in many classic 8- and 16-bit video games, because a lot of video game artists used Deluxe Paint.
And no, before you ask, this isn't the font from Jazz Jackrabbit, though it is incredibly similar in style.
1951442
Published: 12th August, 2009
Last edited: 10th July, 2013
Created: 12th August, 2009
una tipografía inspirada en los videojuegos de los 80' con lágrimas que le da un toque más femenino.
10101132
Published: 6th September, 2009
Last edited: 7th September, 2009
Created: 6th September, 2009
Based on the output from the Mullard SAA5050 teletext character generator as used in the venerable BBC Microcomputer's "MODE 7". I've tried to keep this version fairly true to the original.
"Blockier" uses the definitions from the data sheet with each pixel doubled up.
"Blocky" uses the definitions from the data sheet along with the extra pixels the chip adds in.
"Smooth" and "Smoother" use non-square bricks to make the shape less pixellated while still keeping the overall shape.
"Tiny" is the same as "Blockier", but with one data sheet pixel to one font part, giving a smaller pixel font.
5601130
Published: 6th September, 2009
Last edited: 7th September, 2009
Created: 6th September, 2009
Based on the output from the Mullard SAA5050 teletext character generator as used in the venerable BBC Microcomputer's "MODE 7". Taken from the original SAA5050 data sheetsThis is a clone of Mallard Blocky
8501134
Published: 7th September, 2009
Last edited: 7th September, 2009
Created: 6th September, 2009
Based on the output from the Mullard SAA5050 teletext character generator as used in the venerable BBC Microcomputer's "MODE 7". Smoothed out even more by hand: not as authentic as Mallard Blocky, but maybe a little more usableThis is a clone of Mallard Blocky
610994
Published: 8th March, 2010
Last edited: 8th March, 2010
Created: 8th March, 2010
21XX is the perfect terminal font for those who like RockMan X. The font is close but not perfect to its 16bit counterpart. Many new characters had to be added to complete this font.
210991
Published: 9th March, 2010
Last edited: 8th March, 2010
Created: 8th March, 2010
This version of 21XX is best for those who need that pixel perfect look of 21XX but need something a bit more friendly when scaled.This is a clone of 21XX
470994
Published: 10th March, 2010
Last edited: 11th March, 2010
Created: 9th March, 2010
This is the font displayed in MMX (RMX) when you select he character or level of choice. The Numerical characters are displayed on the pause screen under remaining lives. They had to undergo a slight adjustment to fit correctly with the other characters.This is a clone of 21XX
350996
Published: 11th March, 2010
Last edited: 11th March, 2010
Created: 11th March, 2010
This is the initial font you see when the level first starts in RockManX, The screen flashes "READY" then RockManX teleports into the level.
370102
Published: 11th March, 2010
Last edited: 11th March, 2010
Created: 11th March, 2010
This is the font you see when entering a password in RockManX.
282894
Published: 18th April, 2010
Last edited: 18th April, 2010
Created: 18th April, 2010
The C64 in Fontstruct! Spend like 1 hour on it, but i am happy with the result.