8511045
Published: 20th November, 2014
Last edited: 22nd November, 2014
Created: 20th November, 2014
Recreation of the pixel font from Konami's "Parodius" (aka "Parodius! From Myth to Laughter", 1990), which was reused - and expanded with a more complete set of special characters and punctuation, included in this recreation - in the sequels "Fantastic Parodius - Pursue the Glory of the Past" (1994) and "Sexy Parodius" (1996), as well as for the end credit sequence of "Salamander 2" (1996).
90342
Published: 19th November, 2014
Last edited: 2nd December, 2014
Created: 7th November, 2014
This is my typeface based on the theme of "unstable". I researched into this by looking at the unbalance of some letter forms and how I can make this more obvious. I made this typeface out of post it notes which were able to emphasise the unbalance with the lack of symmetry between the letters. This font is designed to be readable but mainly used in a bold and large display form.This is a clone
701703
Published: 17th November, 2014
Last edited: 17th November, 2014
Created: 16th November, 2014
Recreation of the pixel font from Konami's "Salamander" (aka "Life Force", 1986), the spin-off/sequel to "Gradius" (1985). Fairly standard, but with some quirky details in the "J", "Y" and "0". Only the characters present in the game's tile set have been included.
1071743
Published: 17th November, 2014
Last edited: 15th November, 2014
Created: 15th November, 2014
Recreation of the pixel font from Konami's "Gradius III" (1989). Only the characters present in the game (including the unfinished exclamation mark) have been included.
402000
Published: 17th November, 2014
Last edited: 17th November, 2014
Created: 16th November, 2014
Like an e-reader. Very smooth and cool but some size make the font weird.
20540
Published: 16th November, 2014
Last edited: 2nd December, 2014
Created: 15th November, 2014
Right now, an all-caps font. Still working on lowcase.
561743
Published: 16th November, 2014
Last edited: 15th November, 2014
Created: 15th November, 2014
Recreation of the pixel font from Konami's "Gradius" (aka "Nemesis", 1985), with the addition of the extra punctuation marks from the otherwise unchanged "Gradius II" (aka "Vulcan Venture", 1988). Only the characters present in the game's tile set have been included.
77638
Published: 13th November, 2014
Last edited: 13th November, 2014
Created: 13th November, 2014
A monospaced, numbers and letters only, pixel shaded font that you might find in an old arcade game.
Best with font sizes 20 or bigger. 12 is illegible. :P
20520
Published: 13th November, 2014
Last edited: 17th November, 2014
Created: 5th November, 2014
I chose different fonts because I thought that it would be unique.
93983
Published: 13th November, 2014
Last edited: 13th November, 2014
Created: 13th November, 2014
Just a simple font where each character is limited to 3 pixels wide and 5 pixels high. Complex characters like # and & (especially &) are almost unrecognizable, but letters, numbers, and most punctuation are fine!
This is the first font I'm uploading. I'm currently working on two others with a similar motif, so stay tuned!
181742
Published: 9th November, 2014
Last edited: 9th November, 2014
Created: 9th November, 2014
Recreation of the pixel font from Visco/Taito's "Ashura Blaster" (1990). Only the characters present in the game's tile set have been included.
261993
Published: 7th November, 2014
Last edited: 7th November, 2014
Created: 6th November, 2014
Recreation of the pixel font from Irem's "Bomber Man" (aka "Dynablaster", 1991), which was reused in the sequel "Bomber Man World" (aka "New Dynablaster - Global Quest", 1992). Only the characters present in the game's tile set have been included.
35325615
Published: 6th November, 2014
Last edited: 22nd November, 2014
Created: 4th November, 2014
These glyphs are actually fully legit, solvable sudoku patterns with a single possible solution (+ no guessing). The stars indicate difficulty level. A Gamecomp entry. In progress.
161861
Published: 5th November, 2014
Last edited: 5th November, 2014
Created: 5th November, 2014
Recreation of the pixel font from Irem's "In the Hunt" (1993). Only the characters present in the game's tile set have been included.
1526178155
Published: 5th November, 2014
Last edited: 18th November, 2014
Created: 31st October, 2014
LevelRebel is a monospaced, 48-brick high, birds-eye view, horizontally layered, isometric pixelfont. The uppercase faces to the left and the lower case faces to the right. It could work as a font for a game with a retro 3d feel and something about mastering levels, climbing storeys, stacking towers or sliding bricks or bars.
3023775
Published: 4th November, 2014
Last edited: 4th November, 2014
Created: 4th November, 2014
The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.
On a side note, I want to publish the recreated interface font from the classic Harlan Ellison adaptation I Have No Mouth, And I Must Scream soon as well, which is almost identitical to that one but with a few little differences in detail. I also published the Raitsov font earlier under a different name, but added a lot of stuff to this one plus hated the old name, so I think it's okay to republish it in an updated version.
The base font size and recommended setting for Arcology is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.
Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. Just like with another one of my Shadowrun font remakes (the Renraku font), I picked the name of this font after the Renraku Arcology, a famous structure/location in the Shadowrun canon. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.
~ Arcology - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~This is a clone
110980
Published: 4th November, 2014
Last edited: 4th November, 2014
Created: 29th April, 2014
A font based off of electronic number displays, like what you would find on, say, an alarm clock or traffic light.
251661
Published: 4th November, 2014
Last edited: 4th November, 2014
Created: 4th November, 2014
Recreation of the pixel font from Bally Midway's "Spy Hunter" (1983). Note the "car" icon, which has been mapped to "#". Only the characters present in the game's tile set have been included.
A font reminiscent of old DOS VGA text, designed to scale nicely. I wanted that 'look' of fonts like "Perfect DOS VGA 437" without the pixelation at higher scales. I'm happy with the results, so far. Updated with more characters and punctuation.
101711
Published: 3rd November, 2014
Last edited: 2nd November, 2014
Created: 1st November, 2014
Recreation of the pixel font from Konami's (rather horrid) "S.P.Y. - Special Project Y" (1989). Only the characters present in the game's tile set have been included.
163931
Published: 1st November, 2014
Last edited: 29th October, 2014
Created: 29th October, 2014
Recreation of the pixel font from Data East's "Dark Seal" (1990), also reused - with a few minor changes in punctuation/special characters - in the sequel "Dark Seal 2" (aka "Wizard Fire", 1992). The original contained a few tiny instances of antialiasing, which have been consolidated in this recreation. Only the characters present in the game's tile set have been included.
1122723
Published: 30th October, 2014
Last edited: 7th December, 2014
Created: 30th October, 2014
The world's fanciest generic font!
This is a clone of The Old New Spicy Pixels
31261
Published: 30th October, 2014
Last edited: 30th October, 2014
Created: 30th October, 2014
The first version of Spicy Pixels, only being posted now.
Formerly named "Generic Pixel Font #2349".