Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)Clone of The Speed Rumbler. Font from The Speed Rumbler, (C) 1986 Capcom
This is a clone of The Speed RumblerClone of Legendary Wings. Font from Legendary Wings, (C) 1986 Capcom
This is a clone of Legendary WingsRecreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.
This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is used primarily for the dialog boxes and the chapter names shown at the start of each level. Only the characters present in the game's tile set have been included.
Update (August 2019): added the missing special/accented characters.
Recreation of the pixel font from Capcom's "SonSon II" (1989) on the PC Engine/TurboGrafx-16.
This font includes a full set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single (16px wide) glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "DuckTales" ("Wanpaku Duck Yume Bouken", 1989) on the NES/Famicom.
Now includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of DuckTales (NES)Recreation of the pixel font from Make Software/Capcom's "DuckTales 2" (1993) on the NES/Famicom.
This font includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom/Victor Musical Industries' "Tiger Road" (aka "Tora e no Michi", 1990) on the PC Engine/TurboGrafx-16.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Goof Troop: Pirate Island Adventure" (1993) on the SNES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Goof Troop: Pirate Island Adventure" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Goof TroopBased on the Section Z (games), released in December 1985 for the Arcade, May 1987 for Japan, July 1987 for the USA, and September 1987 for the EU.
Most likely, I recently created that is similar to Section Z by NBABABAFONTNES, because; I managed to do it. I saw a font that has no perfect symbols.
Even though I created a perfect one that is one pixelated font, Section26, "called it: Section Z". I also created some HUD Fonts, Stenciled (Title screen word "PUSH START" and Staff Credits). Similar to Section Z, released December, I also started out my very first FontStruct Creation! NBABABAFONTS Cpomany is now founded! Even though it's all set to those tilde characters for the section z. I recommended this font is usable for users. Downloading this font is super great.
And if you recommended this to use this font, you can now type with super!
But then I don't include Asian Words because Japanese gives me weeks or months/years to make.
Hope you like it!
Taken from the story screens from Capcom's 1989 arcade brawler Final Fight. (Interestingly, this font can also be found in the tile set from the Street Fighter 2 arcade game). Accented letters are completely custom.
Recreation of the pixel font used in Capcom's "Tiger Road" (1987). Only the characters present in the game's tile set have been included.
[edit] added additional characters that were originally missed from the tileset (but aren't used in the game)
ROUND 1... FIGHT!
I call this one CPS-1 Fighter because it's not just a Street Fighter font, and it's a pretty generic one. Capcom used this in their arcade games on the CPS-1 platform, in particular Final Fight and Street Fighter II.
For full effect, use this in PowerPoint, give it a gradient fill and a dull olive-gray shadow.