Recreation of the dialog pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Only the characters present in the game's tile set have been included.
Color recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter 2" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionRecreation of the font used in Capcom's "Ghouls 'n Ghosts" (1988). As some of the characters used a subtle amount of antialiasing in the game, this is a slightly reinterpreted version that contains some artistic liberty, particularly in the special characters. Only the characters present in the game's tile set have been included. Note the heart, which has been mapped to "heavy black heart" (U+2764), and the !! "double exclamation mark" (U+203C).
Recreation of the pixel font used in Capcom's "Tiger Road" (1987). Only the characters present in the game's tile set have been included.
[edit] added additional characters that were originally missed from the tileset (but aren't used in the game)
Recreation of the pixel font used in the Capcom classic "Ghosts 'n Goblins" (1985). The slightly odd vertical spacing of some of the punctuation marks has been retained as it appears in the game. Note the special characters mapped to their respective unicode points: !! "double exclamation mark" (U+203C), ?! "question exclamation mark" (U+2048) and "heavy black heart" (U+2764).
Recreation of the large pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is used primarily for the dialog boxes and the chapter names shown at the start of each level. Only the characters present in the game's tile set have been included.
Update (August 2019): added the missing special/accented characters.
Recreation of the main pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
While the letters and numbers are the same as "Knights of the Round" (1991) (with the exception of the oddly modified "g", "j" and "y"), this game changes most of the punctuation/special characters, and adds a large number of extended/accented latin characters (though there is also a variant set, which isn't as complete and looks rather awful).
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the RoundRecreation of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with a smaller variant of the same font.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Super Ghouls 'n Ghosts" (1991) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the recreation of the "Ghouls 'n Ghosts" arcade font.
Only the characters present in the game's tile set have been included.