credits to elmoyenique
NORMAL: abcdefghijklmnopqrstuvwxyz()'",.;:$
PICTURE: ABCDE return FGHIJ return KLMNO return PQRST return UVWXY return Z{|}~ return [\]^_ (these letters are for the name)
PIC CHAR: ABCDEFGHIJKLMNOPQRSTUVWXYZ{}[]~^|_
This is a clone of zpiekermann eYe/FSRecreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha (Large)Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
Only the characters present in the game's tile set have been included.
This is still a work in progress! I will edit this again in the morning.
This is a clone of Mining & CraftingA megacollab starts from here! Start adding more unicode letters but follow the rules!
*Required
^Recommendation
*1. Accented letters must be modified versions of the original letter!
^2. Set guides and *follow them!
^3. 5×5 width is recommended!
*4. No other bricks can be used except the default one!
*5. Increase the number on the title when you clone! (eg. Megacollab 1 to Megacollab 2)
NumbersComp's brief saids: "As always, please do interpret the theme as loosely, literally or figuratively as you wish – it’s there only to inspire, not to confine." That's my point. Here in FS, we can also draw with NUMBERS (= brick coordinates). This is a tribute: my humble fontstructization of a linear portrait of the great Master Erik Spiekermann made by Bill Dawson (©2015). To get the full image, please type: ABCDE (return) FGHIJ (return) KLMNO (return) PQRST (return) UVWXY (return) Zabcd (return) efghi -these last five glyphs are for the name, if you want add it-. And don't forget to adjust the line spacing if you want a good result when printing it. Thanks for sharing it.
My version of Jan Tschichold’s “Schmale Grotesk - Leicht und schnell konstruierbare Schrift” (narrow grotesque - font that is easy and quick to construct), from 1930.
Turns out it isn’t always “quick and easy” to translate a pen and straightedge approach to constructed letters into Fontstruct’s prefabricated bricks setting.
In expanding the glyph coverage, I tried to remain true to the spirit of the original self imposed limitations, both in terms of grid (e.g. the cramped space for the uppercase diacritics), and of tools (see the solution for superscripts et similia).
The font covers all of Google Fonts Basic set and, given the c-caron present in the source, all of Czech orthography. I may try to add other Eastern European languages in the future.
For different takes on the same source, you can look at Serious, here on Fontstruct, or at Iwan Reschniev, for an extensive expansion in weights and typographic features.
As always, comments and suggestions are welcome :-)
Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Only the characters present in the game's tile set have been included.
A narrowed zrebmun version, trying another different point of view for the original font. Let me know what do U prefers, please.
This is a clone of zrebmun eYe/FS