NOTES:
If a tehta intersects with the telco of a tengwa, hold Shift to place it above.
Some tengwar have capitalized variants - T, S, and K. These represent th, sh, and gh, respectively.
Long vowels are written with both upper and lower tehtar; broom would be typed brUum. If this is not possible, the long vowel marker (typed with a capital J) is used; "thee" would be typed tIiH or tIJ.
Vowels at the end of a word are written below a vowel marker, typed with a capital H.
Three abbreviations are present: @, &, and _, representing ash (a/one), agh (and), and ishi (in/inside), respectively. More may be added.
My interpretation of a variation of the Tengwar optimized for Blackspeech and rendered in a unique style commissioned by the Dark Lord Himself.
Something to note: The symbol for th is represented by what should be the symbol for f, and the symbol for s is represented by what should be the symbol for th. This was to keep a consistent one base wide width for all of the characters. As well, nonstandard forms of h, s, z, l, and r were chosen specifically to keep the consistency between letters to an absolute maximum.
A sleek, futuristic, Sci-Fi font that I created. One of my inspirations of creating a font like this was a film called 'Ex-Machina'. It is a sci-fi movie that I would encourage you to see! I wanted to add my own style to this font by making the corners or edges of the letters split. I think adding an element like that makes this font more unique.
The main dialog font ("bigfont" in the source code in source/font.h) from the Project Infinity GB demo 1.0.0, with the drop shadow in place. Distributed under the same license as the Infinity GB source code, CC-BY-NC-SA.
Note that the drop shadow of the 'D' is different from the actual game, which has a 1-pixel error in the drop shadow there. Here, it is corrected.
gently calligraphic latin with a chinese touch
separated from the main font so that i can keep using global fixed width
also so that i can focus, and also i fear that the vibes don't 100% jive with the hanzi
This is a clone of fs biənsujFont used for the start menu, in-game menus, character interactions, and on-screen displays for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled as 'Thexder II Firehawk'.) Letter J* and modified B N P by Goatmeal. Original B N P found in the More Latin area, along with the 'digital counter' numerals as a bonus. The Block character is located in the @ position.
* Oddly enough, I couldn't find the letter J used anywhere during my playthough...
US Bulletin is an EAS font portion of the Emergency Alert System, in conjunction with the Civil Authorities, and the Primary Entry Point System.
This is a clone of Unicode 2.0 (Latin Glyphs)Proportional version of the text font used for the credits and saved game/restore menu of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
In the game, the spacing/kerning between various letter and/or punctuation combinations is highly variable, anywhere from 2-6 pixels. To strike a balance, a standard three-pixel width was chosen for letters and most punctuation; the remaing punctuation glyphs have a 6-pixel width, while the numbers retain their 2-pixel width.
This is a clone of Zeliard - MonospacedMonospaced version of the text font used for the introduction, character interactions, and finale of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
Clone of Dot24Pin Sans Outline.
Still dreaming of 24-pin printers...
This original 24×15 typeface is designed around the limitations presented by the near letter quality (NLQ) output of dot matrix printers (DMPs) during the '80s & '90s. Partially inspired by J. David Sapir's DOS font design program, LQMATRIX, it could have easily been created using that program back in the day.
(The "smart phone"-looking character in the À position is simply a placeholder, used as a quick reference to set vertical height lines while FontStructing.)
This is a clone of Dot24Pin Sans OutlineThe Log Sys Megatrends version doesn't resemble the Perfect DOS/Classic Console age of the American Megatrends BIOS, but it's perfect for BIOS information.
Log Sys Megatrends 2 resembles the recent Log Sys Alt, but this version has more than different numbers.
This is a clone of Log Sys MegatrendsA recreation of a pixel font used in Rise of the Triad, Duke Nukem 3D, Shadow Warrior, and other mid-late-90s MS-DOS games and installers by 3D Realms. Contains basic latin characters. Works best at 6px and multiples thereof with no anti-aliasing.