Recreation of the large pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Video System's "Aero Fighters" (aka "Sonic Wings", 1992). This font is used for the pilot names and post-level taunts. Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Taito's "Darius" (1987), also reused in "Darius II" (1989).
In the tile set for "Darius", the "$" was missing a few pixels - this was addressed in "Darius II", and this recreation contains the dollar sign from the latter version.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Taito's "Syvalion" (1988).
The original has an additional subtle 1px border around all characters, which acts as basic antialiasing. In this recreation, this border has been removed.
Note the "black circle" (U+25CF), "medium shade" (U+2592), and the round "target" character that has been mapped to "currency symbol" (U+00A4)
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from IGS' "Demon Front" (2002) - its hommage to/ripoff of "Metal Slug" (1996).
This variant is used primarily in the highscore screen.
Only the character present in the game's tile set have been included.
Recreation of the large pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the large pixel font from TechnoSoft's "Elemental Master" (1990) on the Sega Mega Drive/Genesis.
This font is used for all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Data East's "Shackled" (aka "Breywood", 1986).
This font is used primarily for the highscore screen. While each character uses four 8×8 tiles, in game the width of the characters is tweaked so that they're only 12 pixels wide (except for the three letters used for the highscore name itself, which use the full 16 pixel width), which is what this recreation uses.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Julian Gollop/Target Games' "Laser Squad" (1988) on the Amstrad CPC, ZX Spectrum, Commodore 64, and MSX.
This font is simply a double-height version of the regular font.
Only the characters present in the game's tile set have been included.
This is a clone of Laser SquadRecreation of the secondary large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the German/French translation text during the intro sequence.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro Trans) (SNES)Recreation of the secondary large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the German/French translation text during the intro sequence.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation uses the special TTF+SVG format, which currently has limited support. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the pixel font from Quintet/Enix's "Terranigma" (1995) on the SNES.
This recreation has been slightly expanded to include additional accented characters that weren't in the German, Spanish, or French translation.
Beyond these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Quintet/Enix's "Terranigma" (1995) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
This recreation has been slightly expanded to include additional accented characters that weren't in the German, Spanish, or French translation.
Beyond these, only the characters present in the game's tile set have been included.
This is a clone of TerranigmaRecreation of the medium pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V (Large) (SNES)Recreation of the large pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This font is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Street Fighter II: The World Warrior" (1991).
This font is used for the score, "You win"/"You lose"/"Bonus stage"/"Start !" messages, and the after-fight taunts.
Note that in the game, only the uppercase characters are used. In the ROM, the lowercase characters are vertically misaligned - this recreation fixes this, setting them to the same baseline as the uppercase. Apart from this change, only the characters present in the game's tile set have been included.