Recreation of the pixel font from Shouei System / Toei Animation's "Hokuto no Ken" (1986) on the Nintendo Famicom.
The original only has a partial alphabet - this recreation includes custom "Q", "W", and "X" characters to make it complete. Beyond these, only the characters present in the game's tile set have been included.
I remember when I made this font back between November and December 2012. It reminded me of an 80's video game.
The capital alphabet, numbers, and some symbols come from Jeopardy! 25th Anniversary Edition for the NES, and the rest I made up myself.
I hope you could use it in your own 8-bit-like games!
-LWC / BitFonts1
Recreation of the pixel font from Rainbow Arts/Imagineer/Factor 5's "Super Turrican" (1992) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the ornate antialiased font from Motivetime/CSG Imagesoft's "Dragon's Lair" (1990) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Captain America and The Avengers" (1991) on the NES.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Bandai's "Dirty Pair: Project Eden" (1987) on the Nintendo Famicom/NES.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
The game also includes a handful of katakana characters. As they were only limited to the few characters used on the start screen, these have been omitted. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Dizzy the Adventurer" (1992) - a remake of "Dizzy: Prince of the Yolkfolk" (1991) - on the NES.
Almost identical to previous Dizzy fonts, with a few minor tweaks to the "R", "4", and "9", as well as the addition of accented and special characters.
In this recreation, I added a few more variants of the accented characters, to make the font more useful. Apart from these, only the characters present in the game's tile set have been included.
This is a clone of Dizzy III - Fantasy World DizzyRecreation of the pixel font from Tokuma Shoten/Telenet Japan's "Valis" (aka "Mugen Senshi Valis", 1987) on the Nintendo Famicom.
The font includes an almost complete set of hiragana, as well as a handful of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Enix's "Dragon Warrior II" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the pixel font from Enix's "Dragon Warrior IV" (1992) on the NES.
Identical to "Dragon Warrior III" (1990), except for the full stop and ellipsis punctuation marks, and the absence of the semicolon.
Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)it's been almost 1 year now since i never edited it. well here's this creation of capcom as well. the font called atlantis no nazo font is edited sadly, so click me to see it
Font taken from here => Romhacking.net
Recreation of the pixel font from Technōs/Acclaim's "Double Dragon III: The Rosetta Stone" (aka "Double Dragon III: The Sacred Stones", 1991) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note that the Japanese version uses a different/thin exclamation mark. This recreation only includes the bold version of the exclamation mark used in the European and US versions.
Only the characters present in the game's tile set have been included.
for sure if there's anymore problems with the font i will edit it
This is a clone of Cobra Triangle (NES)Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.