Presenting Carolco Pictures, Carolco and Pack-In-Video's Rambo, released in 1987 (or 1985 and 1988). This font is similar to Predator (NES). This font based in movies, which was completely moved to the Rambo Series. This is similar to Nintendoid font, which was created by Patrick H. Lauke, of the particular.: the lowercase, custom numbers and the sexy ampersand are worth pointing out here. And Rambo does not have japanese fonts so; this font is similar to Predator (NES) (Complete).
This is a clone of Predator NESPresenting Nihon Bussan (or Nichibutsu)'s Booby kids (aka. Kid No Hore Hore Daisuken or Heiyanko Alien), released both consoles in 1987: NES, Famicom, PC-8801 and Arcade. This font is the same to "Mag Max" (1985), created by Goatmeal, "Dangar Ufo Robo" (1986) and "Terra Cresta" (1985), created by Patrick H. Lauke.
This is a clone of Terra CrestaPresenting Ascii's Penguin-kun Wars (aka. Penguin Wars), released both consoles in 1985: NES and Arcade. This font is similar to Penguin Wars.
This is a clone of Penguin WarsRecreation of the pixel font from Capcom's "Willow" (1989) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Imagineer/Factor 5's "Super Turrican" (1992) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Totally Rad" (aka "Magic John", 1990) on the NES/Famicom.
The font includes a complete set of hiragana characters, but only a limited/partial set of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nihon Bussan/Nichibutsu's "Comso Police Galivan" (1985) on the NES/Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shouei System/Toei Animation's "Fist of the North Star" (aka "Hokuto no Ken 2: Seikimatsu Kyūseishu Densetsu", 1987) on the NES/Famicom.
The font includes an almost complete set of katakana characters. The missing glyphs have been added here, trying to keep the same style. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Apart from the few katakana additions, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shouei System / Toei Animation's "Hokuto no Ken" (1986) on the Nintendo Famicom.
The original only has a partial alphabet - this recreation includes custom "Q", "W", and "X" characters to make it complete. Beyond these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from GameTek's "Brutal: Paws of Fury" (1994) on the SNES.
Note the "yin yang" symbol (U+262F) and the partial set of accented characters.
Only the characters present in the game's tile set have been included.
TOUCHDOWN! A font based on Tecmo Bowl is now available!
This is a clone of Super Mario Bros. NESAn unbelievable hole-in-one! A font based on NES Open Tournament Golf is now available to use!
This is a clone of Super Mario Bros. NESRecreation of the large pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Note that the "&" character is wider than 8px - in the game, it uses 4 separate 8×8 tiles. In this recreation, the character width is nonetheless set to 8px, with the ampersand overlapping the following letter (usually, a space character) by one pixel.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Very similar to the font used in "IronSword: Wizards & Warriors II" (1989), but with a subtly modified "Q", and different punctuation and numbers.
Only the characters present in the game's tile set have been included.
This is a clone of IronSword: Wizards & Warriors IIRecreation of the pixel font from Technōs/CSG Imagesoft's "Super Dodge Ball" (1988) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Nekketsu Kōkō Dodgeball Bu (Famicom)Recreation of the pixel font from Konami's "Monster in My Pocket" (1992) on the NES.
This font was reused, with some variations (most notably on the "Q", "5", "W", "Z", and the punctuation marks), for "Batman Returns" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Teenage Mutant Ninja Turtles III: The Manhattan Project" (1991, released in Japan as "Teenage Mutant Ninja Turtles II: The Manhattan Project") on the Famicom/NES.
This tile set originally included only a partial set of hiragana and katakana characters - these have been extended a bit in this recreation to make it more useful, but it's still not 100% complete. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
The original tile set was, oddly, also missing the latin "Q". This has been added here for completeness.
Apart from this, only the characters present in the game's tile set have been included.